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Energy support specialisations will give a boost to the relevant basic resource jobs and provide +50 traders per city district to offset the increased trade upkeep that your basic workers get from the support specialisation. I am pretty certain they stack so having two of them would increase the relevant worker output by 40%, add 1.33 trade upkeep per 100 workers, and add 100 traders per city district.
 
Energy support specialisations will give a boost to the relevant basic resource jobs and provide +50 traders per city district to offset the increased trade upkeep that your basic workers get from the support specialisation. I am pretty certain they stack so having two of them would increase the relevant worker output by 40%, add 1.33 trade upkeep per 100 workers, and add 100 traders per city district.
so this boost goes to the basic resource jobs in the relevant district across the whole planet? so it's not like, each district's specialization ONLY applies to jobs WITHIN that district? and it stacks with my energy district's specialization?
 
so this boost goes to the basic resource jobs in the relevant district across the whole planet?
Technicaly it doesn't even look at districts.
If you spawn technicians without district (with a leader trait energy mogul, or the robot event myrmeku activity, or even grid amalgamated), they will be affected all the same.
 
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so this boost goes to the basic resource jobs in the relevant district across the whole planet? so it's not like, each district's specialization ONLY applies to jobs WITHIN that district? and it stacks with my energy district's specialization?

It gives a boost to the jobs, which are most likely to come from the basic resource districts but could be elsewhere. Support specialisations are a bit different to other specialisations since normally a specialisation only affects that district, but a support specialisation affects that district in terms of jobs but also the output of jobs produced by another district.
 
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One thing many people also forget is that they give the mentioned bonus to each city district. So having one city district with the support specialization gives the stated bonus, having two districts gives 40%, and five gives a nice 100% increase to every relevant worker strata job on the whole planet. The only downside is that the trade upkeep is also added per district, so that cost raises quite fast as well, which is why I recommend having one support specialization and one logistics/trade specialization to fight the increasing amounts of upkeep.

Of course having two of the same support specialization and say five city districts would give a neat +200% bonus to the chosen profession, but also 5*2*0,67 =3,33 trade upkeep to each 100 workers, which might be doable for smaller worlds, but at the point you have a few thousand of them drains your logistical resources fast.
 
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Of note, the bonus applied by specialization applies additively to other output modifiers (techs, stability, governor traits, now the resource output buildings, etc.). While still quite strong, the marginal effect on gross output is not quite as large as the modifier number would suggest (by late game it is probably around half), which is something to keep in mind if choosing between building a city development or choosing an additional rural development.
 
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