• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

AntEater

Second Lieutenant
53 Badges
Dec 16, 2003
104
0
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: Pre-order
I don't yet get it how helicopter dipping sonar works.
Do I have to manually go to zero speed and activate? Or activate and the sonar gets dipped after I go to a hover?
Or is it active even if the helicopter moves (this would be 2030 tech then ;))
Is there a way I can make a helicopter patrol automatically using dipping sonar?
 
I've been using it "realistically" and that works. Seems it reduces speed to 50% when you toggle it to deploy, but I'm not sure that's enough to have it work.

Anyway, I order it to go to very low (10m) and move slow (helos don't change altitude when stopped, so 1 tick above that). With the thing deployed and those conditions it works a treat.

Pretty sure you can fly about as normal with the thing still deployed, but I guess you don't get data from it. At any rate you don't have to worry about damaging the array.
 
Sorry i didn't read your question correctly. I thought you where asking how to use the sonobuoys. I think I need some sleep. :blink:
 
Try the sonar tutorial and fly very low (wave skippingly low) and max half speed with dipping sonar deployed. If you try flying faster you wont detect the sub. As soon as I slowed a bit I detected it and it was almost right under me at that point. You dont seem to have to stop or fly very slow which is good because otherwise you would have to manually keep stopping and restarting which would be a real pain. I have found what seems to be a bug where if you select deep sonar you cant seem to then turn off deep and go back to shallow unless you retract the whole thing and start again. Maybe its made that way.

EDIT: you do have to fly slower than half speed otherwise you wont detect subs it seems on testing with the Akula class Russian sub in the Turkey Shoot tutorial mission. So you will have to start and stop at internals which is a bit of a pain. Really therefore needs a specific action set up like the sonar buoys where you can fly a course and stop to check for subs at each waypoint.
 
Last edited:
That's a smart idea. Maybe specify an area to sonar-dip, like with sonobuoys, and let the helicopter travel to random points within that selection, deploy the dipping sonar, slowdown and hover, and spend 5 mins at each location.
 
In a long term project, it would be cool to have the possibility to include helos and aircraft in a ship formation.
I know "Harpoon could do that" sounds lame (NWAC allready can do quite a few things Harpoon couldn't do in 20 years), but it was convenient that you could assign patrol zones for helicopter ASW, AEW planes and BARCAP within the task force independent of the ship's movement.
 
it would be great if you could put helicopters on auto hunt for subs, specially when you have a larger fleet. very time consuming to put each helicopter submarine hunting constantly.

cant we do this already? after the helo and sonobouy is selected the right mouse button can be used to create an area to search.

or are you guys talkin bout something else?
 
In a long term project, it would be cool to have the possibility to include helos and aircraft in a ship formation.
I know "Harpoon could do that" sounds lame (NWAC allready can do quite a few things Harpoon couldn't do in 20 years), but it was convenient that you could assign patrol zones for helicopter ASW, AEW planes and BARCAP within the task force independent of the ship's movement.
Excellent idea, it sucks having to constantly reposition sonobuoy drop zones etc.

cant we do this already? after the helo and sonobouy is selected the right mouse button can be used to create an area to search.

or are you guys talkin bout something else?
Sonobouys yes, dipping sonar no :)
 
As in, it doesn't automatically go to each point, stop for a while, then move on. We have to manually do that, which can be a bore with too many helicopters.

Its a bore with one helicopter. You have to slow down so much that you are slower than the ships which means you constantly have to adjust the helicopters speed to make it useful. Ive given up using it now I just use the buoys. I would either like it the same as the sonar buoys ie a button for creating a matrix of sensing spots or adstracted so that you can fly the helicopter at half speed but still use the dipping sonar. There does seem to be a massive difference between half and slow speed in the helicopters. One is almost too fast and the other too slow to be useful...
 
I don't have a problem with it, that's just how it works, but some automation by specifying an area to search with the sensor couldn't hurt.

I'm against further abstraction though. Flying around with the array deployed is already odd enough for me. Having it drag through the water at speed would create enough drag to tear it right off the chopper, and create enough turbulence around it to not be able to "hear" anything. The latter is modeled and I'm quite happy with that.