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Aoreyzus

Private
Aug 22, 2021
20
27
First, I want to say, thank you to the dev team for letting multiple auto-mod traits stack in the 4.0.7 hotfix

With that being said, how does multiple auto-modding traits work after 4.0.10? Let's say 200 pops have adaptive mutations, vocational genomics, and fleeting excellence.

Does the mutation path "+200 Pops with auto-modding traits optimized per month" mean that every month all three of the auto-modding traits will be optimized or does it mean that every month only one of the three auto-modding traits will be optimized?

For example, if 200 pops are working mining jobs, after 1 month in game time, will all three of the auto-modding traits become Adaptive Claws, Industrious, and Dedicated Miner or does it mean that after one month's time it auto-modding traits on these 200 pops become Adaptive Claws, Un-optimized vocational genomics trait, and un-optimized fleeting excellence trait?

TL;DR Does the +200 pops with auto-modding traits optimized per month mean that pieces with multiple auto-modding traits get ALL of their auto-mod traits optimized all at once, OR does it mean that only ONE auto-mod trait gets optimized at a time?
 
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What I experienced was confusing and inconclusive and disheartening. But perhaps I am ignorant of the mechanics.

  • I started with Fleeting Excellence. Could see all pops with the large Fleeting Excellence Icon and smaller sub-icon of the applied Overtuned Buff.
  • I completed Biomorphosis Mutation > Adaptive Mutations Icon appeared. It began to show large icon and smaller sub-icon.
  • At this point I had researched Vocational Genomics and decided since above 2 had seemingly stacked (though later I think Adaptive mutations just over-wrote Fleeting Excellence) > So, I applied Vocational on top of the other 2.
  • After about 10 years of game play, I had the large icon for Fleeting, The large icon for Adaptive Mutations and a large icon for Vocational. Only vocational genomics had small sub-icons.
  • My impression after investigating various buffs etc... was that only Vocational Genomics (3 trait points) was being applied because it was the most expensive trait. Ignorance perhaps, but I could not identify a trait icon or a buff indicating anything other than Vocational was being applied.
  • The stacking habitability from mutation was also observed.
Bit of details:
  • I restarted multiple games, some with fleeting applied to all pops at start, other games without any resource buffs.
  • In each game I studied the "efficiency" buffs and "resource output" buffs.
  • What I found:
    • Agriculture as an example, the base output of a farmer is .06 food x 600 farmers = 36 food. Ok, Check.
    • The application of base overtuned Farming Appendages applied a 6% efficiency to the 600 farmers, not the stated 15%... errr ok, Check. new Base food was 38.3. Apparently applied to base.
    • Enabling the Damn The Consequences edict resulted in Farming Appendages applying a 12% efficiency to the 600 farmers, not the stated 30%... err, ok, check. new Base food was like ~40.8. 36*1.12
      • I noticed something which I can't explain, the 600 pops = 6% efficiency was a rule across my pops. Where I showed 300 pops, their efficiency was half of 6% at 3% and when Damn Consequences they went from 3% to 6%.
    • Council member leveled and I chose "Agricultural +5%" or whatever that one is... and that did not appear on efficiency, it appeared after the base number, so it took all the ~40.8 and made it 42.8, but I also had other buffs applied at this level so my total food was 45.8 after stability/habitability/etc.. all at the start of the game and letting it run with no shenanigans until my council member leveled and i selected that buff.
Last bit of details from a game I played very deep before quitting because I couldn't tell if my buffs were applied...
  • I had 4000 agricultural pops and they showed 8000 on the efficiency bar. Essentailly 200% efficiency achieved. That was with 3x auto-modding and full mutation and lot's of excess habitability upwards of 200% on my capital. That was before "increases to resources from jobs" applied.
 
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