I've just done my first "mod", an event chain that lets you customise an Allied peace treaty with Germany, in the early defeat scenario (USA and USSR not involved). Basically, it gives you the chance to rewrite the treaty of versailles, and like the first one, there is the possibility of revanchism if you go too far.
In any case, I want there to be the possibility for Germany, if non-democratic, to continue to have expansionist tendencies.
So what causes the AI to go to war? Obviously, events are a fail safe, but it seems it will do it on its own sometimes.
What determines this/how do i tweak this? The AI seems to have an awareness of force ratios too, and only picks a fight when the opponent's army is smaller.
I've noticed in the ger_1939.ai file :
combat = { }
target = {
#Austria
373 = 80 # Lech
377 = 80 # Innsbruck
462 = 80 # Salzburg
461 = 80 # Klagenfurt
465 = 80 # Linz
464 = 80 # Hollabrunn
463 = 80 # Vienna
460 = 80 # Graz
#Czech
472 = 60 # Liberec
471 = 60 # Usti
466 = 60 # Strakonice
467 = 60 # Tabor
#Poland
303 = 50 # Danzig
#Baltic States
206 = 50 # Memel
}
that's where i need to look then?
In any case, I want there to be the possibility for Germany, if non-democratic, to continue to have expansionist tendencies.
So what causes the AI to go to war? Obviously, events are a fail safe, but it seems it will do it on its own sometimes.
What determines this/how do i tweak this? The AI seems to have an awareness of force ratios too, and only picks a fight when the opponent's army is smaller.
I've noticed in the ger_1939.ai file :
combat = { }
target = {
#Austria
373 = 80 # Lech
377 = 80 # Innsbruck
462 = 80 # Salzburg
461 = 80 # Klagenfurt
465 = 80 # Linz
464 = 80 # Hollabrunn
463 = 80 # Vienna
460 = 80 # Graz
#Czech
472 = 60 # Liberec
471 = 60 # Usti
466 = 60 # Strakonice
467 = 60 # Tabor
#Poland
303 = 50 # Danzig
#Baltic States
206 = 50 # Memel
}
that's where i need to look then?