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Falc

Founder of the Resistance
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Dec 16, 2009
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Has anyone figured out what formula the University uses to calculate what is needed?

Because I seem to have all my job openings filled, but quite a few of them with wrong specialization. Yet my Uni tells me nothing is needed...

Which leads to the second question: I get the impression that when nothing is needed, people just get out of University without specialization. This impression is fueled by the large amount of unspecialized people I seem to have. Can anyone confirm this?
 
I think it is total number of open work slots for the specialization, anywhere in the colony.
Unfortunatly there isn't anything making colonists move to the dome they are needed in...

I am however sure that when on auto and no specialties are in demand, a fairly even distribution across all classes will occur. This based on my colony starting to get officers when I had no need of these...
 
I think this is the number of workplaces needed specialisation minus the number of specialists available. Of course you may lack scientist in a building and the university will not train new ones because some scientists work in a factory in another dome.
 
Does X workslot exist active in the colony?
Then it checks how many of that type of specialist exist in the colony and the difference is what is shown in the list.

Getting people to the right dome isn't all that hard, when playing optimally you specialize domes, so you simply tell that you want that type of specialization to be attracted to the dome. This will pull them away from other domes.

That only leaves Medic and the unneeded Officer that can be harder to direct, but as long as you try to fill domes with the right specialists, they will push the non-optimal specialist out and they will head for a dome with a medic job.
 
The University did indeed show specialization of colonists that could not work (Seniors and Tourists for example). The fix for this is ready and will arrive in the next patch. Universities work colony wide - they consider the needs for specialists for all domes (in the Automatic mode).
 
When you leave slots open, other specialist move there even without the priority being high, specialy the botanists as they seem to be "dumber" than the other specialists. That can be nerve breaking.
 
When you leave slots open, other specialist move there even without the priority being high, specialy the botanists as they seem to be "dumber" than the other specialists. That can be nerve breaking.

And this is bad why exactly? If there are too many botanists than the botanist is likely best for that job currently. If there are not enough this mean your Farm and the building the botanist is in might have wrong priorities set. Or you just didn't wait the 1-2 Sol period for the system to sort it all out.