I was digging around in the files to possibly make a new origin.
The regular total number of traits is set in species archetypes, but I don't see anywhere else how hybrids are made and specifically how they conditionally get +1 trait slot or point.
I have seen in tech_gene_tailoring that there's this line:
BIOLOGICAL_species_trait_points_add = @tech_gene_tailoring_POINTS
But I don't think there is a modifier for BIOLOGICAL_species_max_traits_add.
Is there a way to generate this modifier? Is there a way to do some variable shenanigans to add 1 to the max trait points, for a species or country?
The regular total number of traits is set in species archetypes, but I don't see anywhere else how hybrids are made and specifically how they conditionally get +1 trait slot or point.
I have seen in tech_gene_tailoring that there's this line:
BIOLOGICAL_species_trait_points_add = @tech_gene_tailoring_POINTS
But I don't think there is a modifier for BIOLOGICAL_species_max_traits_add.
Is there a way to generate this modifier? Is there a way to do some variable shenanigans to add 1 to the max trait points, for a species or country?