Do you guys prefer to write by the seat of your pants or finish the entire campaign before starting an AAR? Or do you do something in between?
I take a similar approach, as I write AARs that are first gameplay, though incorporating other elements. I try to play through to logical points, some one, often two, occasionally three chapters worth. Much more and it becomes difficult to remember what exactly you did or why. Especially if you’re writing 3-4 AARs simultaneously, which I do.Road of Queens I play a few hours (real time) so I know what is going to happen and write the story as best I can. IF I start a war or a murder plot or a scheme I play till it is completed so my chapters have a 'story arch' within the greater story.
The HoI3 AARs I play as far as I need to for the next chapter and next goal. Which means I can be somewhat surprised.
Very nice of you to say so, my friend. It was a game I played before I even knew AARs were a thing! And had forgotten why I had done a lot of stuff.then go back through the saves trying to reconstruct the history from what saves you have. In other words actually perform historical research, as it were, on the game you have played. I have seen @Bullfilter do this extra-ordinarily well.
For me, broadly speaking, the problem of playing too far ahead is having to remember stuff. In the past I have previously gotten around this by copious note taking (screenshots generally not cutting it imo), but that makes each game session a major investment of effort and therefore not always what I want to when I am knackered after work. However, in narrative and historybook AAR styles you then run into the problem, already mentioned, of trying to weave a coherent tale when you don't know what is coming next. It makes it far harder to "setup" plots or themes when you have no idea they will occur.
I'm currently about 50 years ahead of the story with my gameplay in that AAR.
Would that AAR be "People of the Forest?"