I want to make some buildings that affect the province where they are present.
I tried adding the modifiers in question to the buildings themselves, in many ways, some even show on tooltip but still has no effect, I learned these modifiers can only by added on province modifiers, seemly by events or static modifiers.
What is a performance friendly way to do that?
Also there is a way to make a modifier that use a variable or something instead of creating a ton of modifiers that are variations of each other with slightly increasing effects?
I tried adding the modifiers in question to the buildings themselves, in many ways, some even show on tooltip but still has no effect, I learned these modifiers can only by added on province modifiers, seemly by events or static modifiers.
What is a performance friendly way to do that?
Also there is a way to make a modifier that use a variable or something instead of creating a ton of modifiers that are variations of each other with slightly increasing effects?