I heard from reading different forums that sots1 was better but was just curious , and was that statement due to the and not being playable when it first came out?
SotS2 has stepped things up in various ways from SotS1: you start with 3 systems, minimum. You start with fusion tech. You start with your second level of drive tech. You start with cruisers -- in fact, you have to research battleriders before you can even step back down to destroyer combat in any sense. You start able to speak to other races once you meet them (although here my memory's blurring a bit, I
think you had to research basic conversation in SotS1.) And you have to have command ships, and you have to move things around in fleets (or caravans), and you can't just willy-nilly direct random ships to random stars and then think about what they'll do later on, but you have to move your fleets by giving them missions, and your fleets need home systems and those home systems need the organizational wherewithall (CE) to support fleets that base there.
So what people usually mean is that they don't like fleet management in SotS2. SotS1 was more, uh, normal about how units were managed - more like every other 4X. You have bundles of ships around the galaxy, and you can direct them anywhere else in the galaxy (provided they can make the trip), and if you
want to organize them into fleets, sure, there are advantages to that, and if you
want to add a command ship, sure, there are advantages to that as well. Your internal decision-making cycle looked like this: 1. where's all my stuff? 2. what is this stuff doing? Why did I send it here in the first place? 3. Uh, anyway, what can I do with my stuff? 4. OK, let's have them do this and that. With SotS2 it's more 1. a fleet just asked me a question about what to do, so: 2. tell it what to do, and then: 3. forget about it until it bugs me again.
It's off-putting, but when you get used to it
it's fine. Actually it's better in many ways. If you'd asked me a year ago if it were better I would've said no, but I had the excuse then of never playing the game because it crashed if you looked at it funny. In the game's present state, I don't think people have much of an excuse for thinking that the mission mechanic is just awful. That thought just means that they haven't tried to get used to it, yet.
I'd say the game in its present state is better than SotS1. I can't speak for GalCiv2 -- I couldn't get past the demo for that game. My own history on space-based 4X is: Master of Orion (1), Sword of the Stars (all expansions), Star Ruler / SotS2.
The controls (esp. camera controls) take some getting used to, but it's rather deep and engaging. You can destroy individual turrets; you can run up to planets and then raid them for slaves; you can in a few seconds tell your brawlers to close and attack, your command ship to hang back and snipe, and your colonizer ships to retreat. The ships are pretty, I guess. A/V wise, I'm irritated by some of voice acting and some of the loading screen pictures, but otherwise it's fine. People've claimed that parts of the game is confusing; it's a rare oddball (someone who expected another genre, I guess) that claims that it's ugly.