If you lack imagination hehe
You aren't calling the principles that run our universe "chatgpt" and "IA slop", are you?
Yeah, but that still isn't good for roleplay.
Yes.
I disagree that they are problems. This "content" is simply the historically determined consequences of events that happened before the start date. And most of them shouldn't even be 100% likely to happen. And it is true, there is so much you can simulate, but doesn't mean they should't try.
I will go even further than that and i will say that historical flavour should be optional through a game rule.
Oh no, please, leave that to eu4.
I would advise against eating two cakes at the same time.
Well, I was going to say what a country, nation, tag, state is. It is a huge organisation and structure determined by its geography, terrain elevations, soil fertility, ressources, climate, diplomacy, geopolitics, cultures, religions, governments, rulers, history, etc. That's where uniqueness and deepness should come from. The uniqueness and deepness that come from historically railroaded flavour are a charming illusion that hides a poor game design.
The only thing I will add to this is that Civ is much more railroaded than apparent. And no, I won't elaborate any further lol.
I will finnally add an example of something that is kind of similar to how I role play:
A Rome 2 NLP as Massalia, fighting to remain an independent city state and maybe even become a power to rival the other Mediterranean rulers...
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