You think the mandate of Heaven really reflect what happened in real life? Like Ming can just ask people for ducats/stuff every few years or so? That's not what happened. The reverse is what happened which I have discussed about it in the forum back before Mandate of Heaven DLC is out. In real life, Ming usually send luxurious gifts to the tributaries instead of receiving them. Like do you think Ming would be so happy to receive some "fish" from Ryukyu?Not to be that guy, but I spent several paragraphs illustrating how the EoC mechanics reflect historical developments in Imperial China.
I'm playing a Ming game right now and I'm thoroughly enjoying it. What on earth do mission trees have to do with how much fun a country is to play? Mission trees could be completely removed from the game and nothing of value would be lost. EoC? It's much more interesting than yet another feudal monarchy with legitimacy mechanics. WC? Get outta here. If people want to do a WC, that's their business, but the game shouldn't be balanced around WC.
Is the system fun? Back before mission tree was introduced we have these "missions" that can appear at random. And Ming has very few of these "missions" compared to the most majors in EU4. Even with so many freakin patches later, still the same. Mission tree didn't really add anything new to Ming tree.
Yes I can agree with you that the EoC mechanic is unique compared to most other countries but that is only true with the DLC MoH on. So people with no MoH (which is not the highest priority in terms of DLC purchase) would just have this generic blob that has nothing to do?
No one said anything about balancing the tag with WCs at all. If so, then hordes would need a huge nerf wouldn't it?
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