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This time around, it turns out that they didn't have a plane available :)confused:)


Que? It's the bloody Air Force for gods sake! :rofl:
 
2a. As a general rule of thumb, you don't want to manually promote leaders just so they can command more units.

Yes, I understand this, but like you said, we were discussing the subs :)

After Frick, the remaining Sea Wolf sub commanders are all Rear Admirals with Skill 2 or less. Promoting the Skill 2's to Admiral so they can command 18 subs will make them Skill 0. I've got an idea, and am wondering what you think of it...

Promote them to Vice Admiral, so they can command 12 subs each. Then promote a Vice Admiral with Skill 4 and Superior Tactician trait to Grand Admiral (Skill 2, can command 30 subs). Give the Grand Admiral six subs, and group him with two Vice Admirals (Skill 1, Sea Wolf trait). So the with the Grand Admiral able to command 30 subs without overstacking penalty, we'll have 6 + 12 + 12 = 30. Is this a good idea, or is it better to go with an Admiral (Skill 0, Sea Wolf) and 18 subs? I don't know if having a Commander in charge of a group of 30 subs without the Sea Wolf trait will negate the "harder to spot" benefit of the Sea Wolf trait with the two other Commanders.

4. I'm not entirely sure exactly what you are referring to, but remember - especially with the use of the air wings - that the instructions in this tutorial are guidelines.

You'll see what I mean when I post it :)

No such luck, unfortunately. I don't know what it is with the Air Force, but they always manage to disappoint me.

Well, look at the bright side... if I keep asking questions, at least you'll have something to do :)

On to some some new questions...

1. I've gotten both Bulgaria and Romania up to +200 relationship. Bulgaria has a 38% chance to join my Alliance, and I've failed two times so far :( The big problem is with Romania. Even though I'm at +200 relationship, the game says my chance to bring them into my Alliance is 0. Do you know why my chance is 0? There's no information I can find that would tell me why. It's currently Feb 8, 1939. I finally got to +200 with Romania on Jan 17, 1939 (each time I influenced was only +10, so it took a while). On Jan 24, I tried Bring to Alliance anyway, and it didn't work. So on Feb 1, I influenced them again, just in case of a rounding problem (i.e. relationship was 199.99 or something like that). On Feb 8, the chance is still 0. I don't have any other Allies yet. Do you think perhaps I should try for Offer Non-Aggression Pact and then try Bring to Alliance?

It's only a little over a month until I get Hungary in my alliance due to the "End of Czechoslovakia" Event. I saw in another message when you replied to someone else who never got Romania, that he should go to war with them when he goes to war with Yugoslavia. If I need to go to war with Romania, what advice do you have for that?

*EDIT* I just thought of something... could the problem be because of the Domestic Policies? Germany's policies are really different than Hungary's policies: (Democratic: 0 vs. 5, Political Left: 0 vs. 4, Open Society: 0 vs. 6, Central Planning: 0 vs 2, Standing Army: 5 vs. 1, Hawk Lobby: 8 vs. 3, Interventionism: 7 vs 4) (numbers are approx)

I don't know how the game determines the chance of the other country accepting, so I don't know if this makes a difference. For all I know it's because it's now 1939, and I needed to do it before 1939.

*EDIT 2* I'm thinking more and more that the problem is the government sliders. The rule book (I have the HoI Anthology rule book) says "Creating an alliance is usually a fairly expensive process and is only likely to succeed if you have a good relationship with that nation and you have fairly similar types of government." (Bring to Alliance is governed by the same set of rules) I'm guessing that unless I can get a very good result on Influence Nation so that Romania gets slider moves towards my policies, that my chance will remain 0.

Would you happen to have a save game for this AAR at the time you brought Romania into your alliance? It would be helpful to know what their sliders were at.

*EDIT 3* I just thought I would mention that on Feb 22, I have Italy at +200 relationship, and the chance for Bring to Alliance with them is 0 (I was just checking). Their sliders, except for Free Market, are very close to mine. OTOH, Japan is at 76%.

2. After attaching brigades to my Mountain division in Breslau (Art), and the divisions in Saarbrucken (3x Art and 3x Art) and Freiburg (2xArt/Eng and Art/AT/AA), I have the following Brigades left over: 2x Engineer Brigade, 2x Anti-tank Brigade, 1x Anti-aircraft Brigade. Should I attach these somewhere, or just go ahead and delete them?

3. In Lesson 13: January - August 1939 you say:

Go back to the massive corps in Leipzig, and split off the rest of the INF divisions into corps of 3x INF each. The default naming scheme of the game is "I. Armeekorps," and this naming scheme will do. Appoint our most skilled commanders with the Offensive Doctrine trait to command these. We have plenty of skill level 4 Lieutenant Generals with this trait already; we should use these guys up first. Make sure you also appoint General Gerhard von Rundstedt to command one of these corps, and send Rundstedt's corps to Kustrin. Because Rundstedt is a General, he can command nine divisions in combat; with the HQ bonus, we will double that to eighteen divisions. For the same reason, make sure you appoint Field Marshal Werner von Blomberg to command one of these corps, and send Blomberg's corps to Ostrava. As for the rest of the INF corps, send one corps to Stettin, five corps to Kustrin, two corps to Oppeln, one corps to Breslau, one to Rostock to be shipped to East Prussia, and send the last to Ostrava. We will need a few more INF corps in Ostrava, but fortunately we have some INFs being built now.

The way that reads (at least to me), is that we have 3x INF commands going to:

Kustrin - G von Rundstedt
Ostrava - FM von Blomberg
Stettin
Kustrin (x5)
Oppeln (x2)
Breslau
Rostock (-> Konigsberg)
Ostrava

That's a total of 39 Infantry units (13 x 3), and we only have 33 Infantry in Leipzig. So I'm wondering if the two commands specifically mentioned (von Rundstedt and von Blomberg) are included in the province list (send one corps to Stettin, five corps to Kustrin, two corps to Oppeln, one corps to Breslau, one to Rostock to be shipped to East Prussia, and send the last to Ostrava)?

Thanks again for your help, and I hope you get a flight home soon!
 
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Since you haven't responded in a day like you normally do, I hope that means you finally got a flight home! :D

I thought about using the acceptall console command to get Romania into the alliance, but I didn't want to cheat. However, I'd still really love to know why the Bring to Alliance chance for Romania was 0. That's bothering the heck out of me! Oh, I did find out that the chance with Italy is 0 now because I have to occupy Paris first.

I've got Bulgaria and Hungary into the Axis now, and will be inviting Nationalist Spain starting on Apr 4th, 1939. I got to +200 with them on Mar 27.

So I guess I'll be going to war with Romania when I go to war with Yugoslavia. I could use some advice on that, please :)

I got the following messages on March 30, 1939:
  • United Kingdom went with Poland must be protected in Guarantee Independence to Poland
  • Poland went with Accept in The UK offers an Alliance
  • United Kingdom had Guarantee Independence of Poland - Poland Accepts
  • Poland entered a Military Alliance with United Kingdom, Iraq, France, Australia, New Zealand, Canada, South Africa, Nepal, Bhutan, Yemen and Oman
I guess this is what causes Germany to be at war with all the Allies when we go to war with Poland. However, if that's the case, I was wondering why we don't go to war with Poland earlier. Is it because:
  1. We don't have enough military might to go to war with Poland earlier?
  2. If we don't let the Events fire, like The Molotov-Ribbentrop Pact and Danzig or War, that things will be harder in the future?
  3. We won't get the Event where the Soviets automatically occupy the eastern part of Poland, so we'd have to take all of Poland ourselves?
  4. It's just considered "gamey?"
Please note I'm not arguing against the way you did things in the AAR, I'm just interested in this situation :)

Thanks :)
 
I got the following messages on March 30, 1939:
  • United Kingdom went with Poland must be protected in Guarantee Independence to Poland
  • Poland went with Accept in The UK offers an Alliance
  • United Kingdom had Guarantee Independence of Poland - Poland Accepts
  • Poland entered a Military Alliance with United Kingdom, Iraq, France, Australia, New Zealand, Canada, South Africa, Nepal, Bhutan, Yemen and Oman
I guess this is what causes Germany to be at war with all the Allies when we go to war with Poland. However, if that's the case, I was wondering why we don't go to war with Poland earlier. Is it because:
  1. We don't have enough military might to go to war with Poland earlier?
  2. If we don't let the Events fire, like The Molotov-Ribbentrop Pact and Danzig or War, that things will be harder in the future?
  3. We won't get the Event where the Soviets automatically occupy the eastern part of Poland, so we'd have to take all of Poland ourselves?
  4. It's just considered "gamey?"
Please note I'm not arguing against the way you did things in the AAR, I'm just interested in this situation :)

Thanks :)

It's kinda gamey and when soviets dont get their half of Poland, they'll probably declare war on you before you can annex Poland.
 
I found some info on the Romania problem buried in this AAR :)

From this post:
A little note on the Romanian problem that Sufi had. Romania has two Government changes. It is just possible to have them join the Axis during the first change but you have to be ready and already have good relations as its a short period of time. Once it reverts back again Romania won't be able to join until after the Soviets claim Bessarabia.

It looks like Ironhead 5 actually just got lucky that he was able to get Romania? I've been recording all of the messages I get in my game, and I never saw anything regarding Romania, so I couldn't say if/when Romania ever had a change of government. My guess is that to be able to invite Romania into the Axis, that unless you get lucky with some good results on influencing, you need to start earlier on influencing them, because the time period for inviting them must be earlier than 1939.

So anyway, it would be great if Ironhead 5 could include what to do if a player can't get Romania into the Axis (e.g. attack plans). Please? :D
 
Near the end of Lesson 13: January-August 1939 you say:

Also in early July, we should have upgraded the majority of our pre-existing INFs, and thus should have some IC freed up to start building some more mobile forces. OUr Panzer corps, as you recall, consists of 1x ARM, 2x MOTs, and are brigaded by 3x SP-Arts. Coincidentally, in the time it takes us to build one ARM, we can build 2x MOTs in a serial build and 3x SP-Arts in a serial build. So let's start production runs of 99x1 ARM, 99x2 MOTs, and 99x3 SP-Arts.

This doesn't quite make sense. Your reasoning should have us building 99x1 each of ARM, MOT and SpArt, as far as I can tell.

ARM-3 = 141 days to develop
MOT-1 = 80 days to develop
SpArt-2 = 53 days to develop

So basically, in 160 development days, we get 1.13 ARM, 2 MOT and 3 SpArt. We don't need x2 on the MOT and x3 on the SPArt. So shouldn't this be 99x1 for each, then?
 
Iron Head, what do you usually do post BP and SeaLion? I am considering annexing finland and sweden to release Scandanavia, or taking out persia(still nuetral) and driving to india/burma to really knockout the UK. With the second I would likely divert a few mtn to take afghanistahn as well. I am playing 1.3beta for first test as germany.
 
I too am stuck because Romania will not join my alliance. I have 200 relations w/ them & am getting a "0" chance of success for them on joining:confused:..

Im kind of at an impasse, dont know what 2 do since im very new at the game & have no clue for an alternative. Ive been following your excellent tutorial to the tee & have had very few problems till now..

some of my research teams completed research later than yours did & I was forced to research out of your sequence, but it appears to not have stopped me from goin forward with our ultimate goal.
 
I too am stuck because Romania will not join my alliance. I have 200 relations w/ them & am getting a "0" chance of success for them on joining:confused:..

I'm hoping that Ironhead 5 will post some advice on how to take out Romania while taking out Yugoslavia. He suggested this strategy earlier in this AAR for someone else who had this problem, but didn't post any advice at the time.

Im kind of at an impasse, dont know what 2 do since im very new at the game & have no clue for an alternative. Ive been following your excellent tutorial to the tee & have had very few problems till now..

I'd suggest playing up to the point where you will be invading Yugoslavia, and then waiting for Ironhead 5 to post here. Or, save the game at that point, and try to figure a strategy yourself :) That's what I'll probably do. Or, I'm sure we can also ask in the general HoI2 Doomsday forum for advice.

From what I've gathered, Romania needs a change of government to be able to be invited, and until that happens, the chance is 0. In my current game, I didn't get any messages about Romania until:
Jul 30, 1939: Romania had Sudden change of Government

I checked Bring to Alliance after this, but it was still 0. Then I got:
Aug 20, 1939: Romania had Sudden change of Government

I checked Bring to Alliance after this, and had a whopping 33% chance! (At least it wasn't 0 :) ). Unfortunately, they declined my offer, so I had to Influence them some more to bring relationship back up to +200. Declaring war on Poland must have dropped relationship because I Influenced them back up to +200 on Aug 27, and on Sep 4 when I was going to invite them, they were at +191. The only thing that happened between Aug 27 and Sep 4 was going to war with Poland. So I Influenced them back up to +200 on Sep 4, and will try inviting again on Sep 11. I'm currrently only at Sep 7, so will post again when I get to Sep 11 and see what the chance for Bring to Alliance is.

Ironhead 5 must have had these events happen earlier in his game.

*EDIT* I got to Sep 11, 1939, and unfortunately the chance to Bring to Alliance for Romania is back down to 0 :( Looks like I'll just have to kill 'em :)

some of my research teams completed research later than yours did & I was forced to research out of your sequence, but it appears to not have stopped me from goin forward with our ultimate goal.

I had the same thing, mostly due to waiting for Hugo Sperrle to research some Air Doctrines before other ones could be researched. I don't think this will create a problem, though.

Captain Ironhead 5 just got home a few days ago from Iraq, so I'm sure he's been spending time with family. Hopefully he'll find some time this week to answer our questions. But I certainly don't begrudge him the time with his family :)
 
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Here is the analysis on the discrepancies of the Air Force deployed before war with Poland, that I mentioned earlier. Please note this is not criticism, I'm just trying to offer a way to make things a little clearer for folks that are following the AAR.

In Lesson 11: January-June 1938 you say:
When all that remains are the INTs, click on the button to combine them all. Name the new combined air wing "I. Fliegerkorps" (which will be our naming convention for fighter wings) and appoint a commander with the Superior Tactician trait. Repeat thi step, but this time de-highlight the new fighter wing and all but four TACs. Combine these into a new air wing, name it "Luftflotte I," and appoint a commander with the Tank Buster trait. Repeat this step one more time to group together the remaining TACs into Luftflotte II. When complete, leave the fighter wing and one bomber wing in Berlin, and rebase the other TAC wing to Breslau.

Assign the first round of CAS to a wing in Breslau named "Luftflotte III" and appoint a commander with the Tank Buster trait. Assign the INTs that are created in wings of four INT each in Wilhelmshafen, then Frankfurt-am-Main. Make sure you name them in accordance with our naming scheme, and appoint Superior Tactician commanders.

Following these instructions, we have:

I. Fliegerkorps - Berlin
II. Fliegerkorps - Wilhelmshafen
III. Fliegerkorps - Frankfurt-am-Main

Luftflotte I (TAC) - Berlin
Luftflotte II (TAC) - Breslau
Luftflotte III (CAS) - Breslau

In Lesson 12: July-December 1938 you say:
When the round of TACs is built, assign them to Berlin, rename them according to the "Luftflotte XX" naming scheme, and assign a Tank Buster commander. Then immediately re-base that bomber wing to Konigsberg. We would assign them directly to Konigsberg, but because we don't have a land connection to East Prussia we cannot. As INTs are being produced in groups of four, assign the next round (late August 1938) to Essen; the next round after that will go to Breslau, then Konigsberg (remember, by assigning to Berlin, and then rebasing to Konigsberg), and then the final round before we go to war in 1939 will go to Kassel. Remember to assign a Superior Tactician leader.

Following these instructions, we have:

IV. Fliegerkorps - Essen
V. Fliegerkorps - Breslau
VI. Fliegerkorps - Konigsberg
VII. Fliegerkorps - Kassel

Luftflotte IV (TAC) - Konigsberg

Later in Lesson 12:
In October, another round of CAS is produced. Assign them first to Berlin, appoint a Tank Buster commander, rename according to the Luftflotte naming scheme, and then rebase them to Konigsberg.

Luftflotte V (CAS) - Konigsberg

Later in Lesson 12:
Near the very end of December, we should be getting another run of TACs built. Since we already have TAC wings in Berlin, Breslau, and Konigsberg, providing sufficient bomber support for the upcoming war against Poland, let's assign this latest TAC wing to Kassel, to provide bomber support against France.

Luftflotte VI (TAC) - Kassel

There are no instructions for assigning Air commands in Lesson 13.

In Lesson 14: Invasion of Poland you say:
The last week of August will be pretty quiet. We should get one more run of submarines and TACs completed this week. Add the subs to an Unterseebootsflotte in Wilhelmshafen (we should have another fleet that we're building up), and send the planes to Essen, creating a new air wing with a Tank Buster commander.
(NOTE: The last TAC group we built was on May 11... the next group is coming off the line on Sep 8 and will only be two planes. We do have subs coming off the line on Aug 28.)

Let's first get these INTs up in the air on defensive patrols. Click on the airbase at Wilhelmshafen. Using the dropdown menu, give the INT wing there an Air Superiority mission. <snip> Repeat this step for the INT wings that we have in Frankfurt-am-Main (patrol Baden Wurttemburg) and Essen (patrol Westfalen). Have one of the two INT wings in Kassel patrol Hessen, and have the other patrol Hannover. <snip> Give the INTs in Berlin an Air Superiority mission over Poznan, in Poland, and give the INTs in Breslau an Air Superiority mission over Cracow. Using the same method of giving orders, give the TAC wing in Berlin an Interdiction mission over Poznan; the TAC wings in Breslau an Interdiction mission over Cracow; and the TAC wing in Konigsberg an Interdiction mission over East Prussia.

At 05:00, pause the game and give our CAS wings in Konigsberg, Berlin, and Breslau orders to conduct Interdiction missions in Warsaw, Poznan, and Cracow provinces, respectively.

Since you don't specifically mention where to place the last CAS squadron, we have to infer from your directions dealing with the Air command orders that our last CAS command force will be based in Berlin. Since the last CAS command force was built before the last TAC, we have:

Luftflotte VII (CAS) - Berlin
Luftflotte VIII (TAC) - Essen

Also, since your directions refer to two squadrons of INT in Kassel, we have to add:

VIII. Fliegerkorps - Kassel

Problem summaries

INT problems: While your directions call for eight INT groups, we only have seven built. However, since you don't reference any INT group in Konigsberg in the Air Superiority missions, we can assume you changed your mind after you initially wrote where to send the INTs after they were built, and just not send an INT squadron to Konigsberg. So we have:
I. Fliegerkorps - Berlin
II. Fliegerkorps - Wilhelmshafen
III. Fliegerkorps - Frankfurt-am-Main
IV. Fliegerkorps - Essen
V. Fliegerkorps - Breslau
VI. Fliegerkorps - Kassel
VII. Fliegerkorps - Kassel (with only 2 units at start of war w/Poland)

Also, in my game, I only started with three INTs in I. Fliegerkorps (Berlin), so I added one from the production of 3x INT (in July 1939), and put the remaining two in Kassel. I just thought I'd mention this in case you want to mention filling up the Berlin squadron to four units in that section of the AAR.

CAS/TAC problems: As mentioned, you never specifically say to place the third CAS squadron in Berlin, so you might want to add that in somewhere. The other problems have to do with the picture of the Air Units you show, that goes along with the orders.
1. the Luftflotte II listed in Konigsberg should be Luftflotte IV.
2. Conversely, the Luftflotte IV listed in Breslau should be Luftflotte II.
3. The Luftflotte IX listed in Essen should be Luftflotte VIII. Also, this would have four units instead of two.

Here is a picture of the corrections:
AirUnits3.jpg


Commander problems: If anyone tries to assign commanders by their portraits in your Air Units picture, they will find the following problems:
Konigsberg: Luftflotte II (should be IV) - you have MG von Richthofen (Sk 4, Sup Tact, Carpet Bomber) in charge of a TAC squadron. I changed him to MG Sommer (Sk 2, Tank Buster)
Breslau: Luftflotte IV (should be II) - you have LG Goring (Sk 3, Carpet Bomber). I changed him to MG Keller (Sk 3, Sup Tact, Tank Buster)
Breslau: V. Fliegerkorps - You had Keller here, but we needed him for Tank Buster, so this is where I put MG von Richthofen (Sk 4, Sup Tact, Carpet Bomber)
Kassel: Luftflotte VI - You have MG Lentzsch (Sk 2, Carpet Bomber) here. I changed him to MG Dorstling (Sk 3, Tank Buster)

I'm not sure why you were using two Carpet Bomber pilots, unless it's something you left out of the written instructions, or something you changed your mind on?

One last thing about the Air Units picture, is that you show a Luftflotte VIII in Stuttgart, but there were never any instructions for placing a group in Stuttgart (besides which Luftflotte VIII is in Essen).

Making all the corrections, here's a picture of what the Air Units screen would look like:
AirUnits2.jpg


Group name, Location, Commander
Interceptors
I. Fliegerkorps: Berlin - MG Udet (Sk 4, Sup Tact, Tank Buster)
II. Fliegerkorps: Wilhelmshafen - MG Lorzer (Sk 4, Sup Tact)
III. Fliegerkorps: Frankfurt-am-Main - MG von Greim (Sk 4, Sup Tact)
IV. Fliegerkorps: Essen - MG Felmy (Sk 3, Sup Tact)
V. Fliegerkorps: Breslau - MG von Richthofen (Sk 4, Sup Tact, Carpet Bomber)
VI. Fliegerkorps: Kassel - AG Milch (Sk 3, Sup Tact, Spotter)
VII. Fliegerkorps: Kassel - MG Klepke (Sk 3, Sup Tact)

Tactical Bombers
Luftflotte I : Berlin - MG Sperrle (Sk 4, Tank Buster, Carpet Bomber)
Luftflotte II : Breslau - MG Keller (Sk 3, Sup Tact, Tank Buster)
Luftflotte IV : Konigsberg - MG Sommer (Sk 2, Tank Buster)
Luftflotte VI : Kassel - MG Dorstling (Sk 3, Tank Buster) *available in 1939
Luftflotte VIII: Essen - LG Wever (Sk 3, Tank Buster) TAC

Close Air Support
Luftflotte III : Breslau - LG Kesselring (Sk 4, Tank Buster)
Luftflotte V : Konigsberg - MG Grauert (Sk 3, Tank Buster)
Luftflotte VII : Berlin - MG Weise (Sk 3, Tank Buster) CAS
 
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Andonsage

thanks for your help I will do as u say:) Also I really appreciate your work on the organizing of airwings, very helpful

Different topic, but do you know if there is anyway 2 avoid manual promoting of an officer so as not to lose the skill penalty? I know Ironhead says to promote officers in several instances, & I have but I hate losing that skill...

I just competed my 1st run of 99x12 INF & was deploying them on my western border as Ironhead instructs.

When the first round of 12x INFs comes off the lines, make a three division corps in Freiburg, another in Stuttgart, and two more in Saarbrucken, and appoint the most highly skilled Defensive Doctrine or Offensive Doctrine commanders we've got (but not anyone with Panzer Leader or Commando traits, we are saving those for Panzer corps and mountaineer corps). When the next round of 12x INFs is produced in July, create four 3-division corps in Ostrava, again appointing skilled, non-Panzer Leader and non-Commando leaders to command.

I ended up appointing two Lt Gen w/ skill 3 over some maj Gen w/ skill 4 so that they could command 3 divisions w/out me having 2 promote...Perhaps my thinking is flawed..

anyway all is very much appreciate, esp your work Ironhead
 
1) My version is the latest Armageddon version.

2) I noticed a problem with Romania in a multiplayer game I was playing, in that even at +200 they were at 0% for alliance. However this problem simply resolved itself, as I kept checking, and after a time it went to 40% chance. Not sure why.

3) In the same multiplayer game we allied with both Nationalist Spain and Japan in 1939. The Spanish tried their luck with France, and the Japanese went ahead and brought the USA into the war. Which was not very helpful.

4) Again, in the same multiplayer game, the Czech series of events never triggered. I am not sure why - I was allied with Italy at the time, the Anchlauss had occurred and I was doing all the usual things. The lack of the Czech IC was not very helpful.
 
Im up to july 39..yay! gettin so close...

Ironhead you say to

start production runs of 99x1 ARM, 99x2 MOTs, and 99x3 SP-Arts. Let's also start a run of eleven GAR divisions this summer

Are you talking about light armor or medium?

I'm pretty sure he meant ARM-3 (PzKpfw.III), not L ARM-3 (PzKpfw.IIf), since ARM-3 is what we have in the three Panzerarmeekorps we already have. In any case, I went with building ARM-3 :)

BTW, as I explained above in this post, you really only want to build 99x1 of each ARM, MOT and SP-Art.

Also, make sure you start your eleven GAR build no later than July 10, 1939. They take 48 days to build and you'll need them as soon as you beat Poland, which should be around Sept 9th.
 
thanks for your help I will do as u say:) Also I really appreciate your work on the organizing of airwings, very helpful

You're welcome :) Someone posted in the middle of this AAR somewhere about being confused about where to place the airwings, and when I found that there were discrepancies, myself, I figured other people might run into the same problems, so posted that info.

Different topic, but do you know if there is anyway 2 avoid manual promoting of an officer so as not to lose the skill penalty? I know Ironhead says to promote officers in several instances, & I have but I hate losing that skill...

No, there is no way to avoid the issue, unless you get lucky with an auto-promote.

I ended up appointing two Lt Gen w/ skill 3 over some maj Gen w/ skill 4 so that they could command 3 divisions w/out me having 2 promote...Perhaps my thinking is flawed..

In actuality, an LG with Skill 3 is the same as an MG with Skill 4 in terms of commanding a 3-division corps. When you promote the MG, he becomes an LG with Skill 3. Since you'll be using 3-division corps 99% of the time, you might as well promote the MGs to LG and get it over with :)

I made a list at the beginning of 1939 for the officers, that groups them by their traits and skill level, and sorts by skill level. If you're interested, you can download it here.
 
I just want to make sure: I can use this awesome guide as a framework for HOI2, DD and ARMA if I am correct?

Yes you can. I'm using it with HoI2/DD/Arm version 1.2.

The only thing I've found that might be due to the difference between DD 1.3 and Arm 1.2 is in researching. I had to push back some of the Air Doctrine technologies due to waiting for prior ones to be finished. However, this hasn't affected any strategies, as far as I can tell.
 
2) I noticed a problem with Romania in a multiplayer game I was playing, in that even at +200 they were at 0% for alliance. However this problem simply resolved itself, as I kept checking, and after a time it went to 40% chance. Not sure why.

It has to do with when Romania has their changes of government. Apparently this can vary a lot as to when it happens. Look for the following message:

Romania had Sudden change of Government

You can check for bringing them into your alliance after you see that. In my game, I got a chance > 0 after the second time I saw that message.
 
I've apparently found a difference between HoI2 DD 1.3 and Arm 1.2. In Lesson 15, you say:
Zoom out until you can see all of Poland, and drag a box around every land unit you have in the east. When every single land unit is highlighted, hold shift and right-click on the province of Kassel.

Shift right-click didn't work for me, so I tried Ctrl right-click, and that did work to get the Strategic Redeployment box. So you might want to mention to use Ctrl right-click if Shift right-click doesn't work.
 
Captain Ironhead 5,

I found another discrepancy that should probably be corrected.

In Lesson 15: Sitzkrieg you say:
Highlight the entire stack in Kassel. Right-click on Cologne, then shift-click all three of your panzer corps, six infantry corps, one of the HQs, and the infantry corps that Rundstedt is commanding. This de-highlights them and leaves them with the order to go to Cologne. Next, right-click Rostock. Shift-click the MTN corps and two INF corps to de-highlight them with orders to Rostock. Next, right-click Kiel, and shift-click the CAV division. Next, right-click Munster, and shift-click the second HQ. Finally, right-click Aachen. Shift-click eleven infantry corps, and make sure one of those corps is the one commanded by Blomberg.

Here is the picture associated with that paragraph. I've marked it to note the corps marked with red are repeated as the corps marked with orange.
ArmyMoves.jpg


The problem is with the last sentence of the paragraph. First of all, there are no instructions after you say to right-click the eleven infantry, so what's the use in right-clicking them in the first place? You could have stopped with shift right-click Aachen. But second, there are only seven corps left (or maybe eight if you had extra Austrian Infantry from the Anschluss and moved them to the Eastern front), not eleven.

I just thought you might want to fix this so as not to confuse anyone, looking for where they put three or four missing corps :)