Okay, so here's where I'm sitting right now;
I've used
FMod Bank Tools to add the .wav files of Domine, We the People, Oceanus, Cleopatra and Olivari (found in the DLC Folder) into the Music.bank file found in ImperatorRome/Game/Sound, and when I start up the game and use the console command for "music.next" I
actually get the songs! Excellent, right? End of story?
Nope, apparently there's something missing; the new songs
play, but once their done, they're done - nothing plays after they're finished, I've got to coax the game to start a new track with "music.next." I've figured the issue is how the songs aren't listed as tracks on the text file found in ImperatorRome/Game/Music, but I don't know... How to add them. The text file reads as follows;
Code:
maintheme_track = {
music = "event:/MUSIC/BaseGame/MainMenu/mx_maintheme_01"
chance = {
modifier = {
factor = 1.0
}
}
}
track1 = {
music = "event:/MUSIC/BaseGame/MainMenu/mx_maintheme_02"
chance = {
modifier = {
factor = 0.5
}
}
}
track2 = {
music = "event:/MUSIC/BaseGame/MainMenu/mx_maintheme_03"
chance = {
modifier = {
factor = 0.5
}
}
}
track3 = {
music = "event:/MUSIC/BaseGame/Moods/Idle/mx_mood_idle_01"
chance = {
modifier = {
factor = 0.5
}
}
}
track4 = {
music = "event:/MUSIC/BaseGame/Moods/Idle/mx_mood_idle_02"
chance = {
modifier = {
factor = 0.5
}
}
}
track5 = {
music = "event:/MUSIC/BaseGame/Moods/Idle/mx_mood_idle_03"
chance = {
modifier = {
factor = 0.5
}
}
}
track6 = {
music = "event:/MUSIC/BaseGame/Moods/Idle/mx_mood_idle_04"
chance = {
modifier = {
factor = 0.5
}
}
}
track7 = {
music = "event:/MUSIC/BaseGame/Moods/Idle/mx_mood_idle_05"
chance = {
modifier = {
factor = 0.5
}
}
}
track8 = {
music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_01"
chance = {
modifier = {
factor = 0.5
}
}
}
track9 = {
music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_02"
chance = {
modifier = {
factor = 0.5
}
}
}
track10 = {
music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_03"
chance = {
modifier = {
factor = 0.5
}
}
}
track11 = {
music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_04"
chance = {
modifier = {
factor = 0.5
}
}
}
track12 = {
music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_05"
chance = {
modifier = {
factor = 0.5
}
}
}
track13 = {
music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_06"
chance = {
modifier = {
factor = 0.5
}
}
}
track14 = {
music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_07"
chance = {
modifier = {
factor = 0.5
}
}
}
track15 = {
music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_08"
chance = {
modifier = {
factor = 0.5
}
}
}
How do I include the new songs into this text file?