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Canuhearmenow

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Jul 16, 2013
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Exactly what it says on the tin, I bought Imperator: Rome + Soundtrack DLC on the assumption the DLC added the songs into the game, and... It doesn't, it's just the music. Screw that noise, I want to hear those songs in-game. How do I go about slapping these six songs into the game?
 
Okay, so here's where I'm sitting right now;
I've used FMod Bank Tools to add the .wav files of Domine, We the People, Oceanus, Cleopatra and Olivari (found in the DLC Folder) into the Music.bank file found in ImperatorRome/Game/Sound, and when I start up the game and use the console command for "music.next" I actually get the songs! Excellent, right? End of story?

Nope, apparently there's something missing; the new songs play, but once their done, they're done - nothing plays after they're finished, I've got to coax the game to start a new track with "music.next." I've figured the issue is how the songs aren't listed as tracks on the text file found in ImperatorRome/Game/Music, but I don't know... How to add them. The text file reads as follows;
Code:
maintheme_track = {
    music = "event:/MUSIC/BaseGame/MainMenu/mx_maintheme_01"
    chance = {
        modifier = {
            factor = 1.0
        }
    }
}

track1 = {
    music = "event:/MUSIC/BaseGame/MainMenu/mx_maintheme_02"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track2 = {
    music = "event:/MUSIC/BaseGame/MainMenu/mx_maintheme_03"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track3 = {
    music = "event:/MUSIC/BaseGame/Moods/Idle/mx_mood_idle_01"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track4 = {
    music = "event:/MUSIC/BaseGame/Moods/Idle/mx_mood_idle_02"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track5 = {
    music = "event:/MUSIC/BaseGame/Moods/Idle/mx_mood_idle_03"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track6 = {
    music = "event:/MUSIC/BaseGame/Moods/Idle/mx_mood_idle_04"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track7 = {
    music = "event:/MUSIC/BaseGame/Moods/Idle/mx_mood_idle_05"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track8 = {
    music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_01"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track9 = {
    music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_02"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track10 = {
    music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_03"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track11 = {
    music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_04"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track12 = {
    music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_05"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track13 = {
    music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_06"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track14 = {
    music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_07"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}

track15 = {
    music = "event:/MUSIC/BaseGame/Moods/War/mx_mood_war_08"
    chance = {
        modifier = {
            factor = 0.5
        }
    }
}
How do I include the new songs into this text file?