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atwix

Manager of Micro
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Mar 2, 2014
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As always, your guide was very insightful. You should link it in your signature! I do have some questions though. Firstly, could you expand and explain the last sentence of point Q? In my recent games I started using threaten war A LOT, as I routinely 'collect' provinces between wars without committing much apart from my diplomats. Secondly, with spy networking, relation improving and diplo annexation being so time consuming, my question is about managing diplomats. What compromises do you make, how do you balance their use? Lastly, a question relating to forts rather than coalitions. Would you say that moving your capital to a one province island is worth it if you are fairly confident in your naval superiority? A good example would be moving the capital to Rhodes as Ottomans or to Gotland as Sweden.
 
I wish i have seen this earlier. I lost very important 50 years in game to figure out the constant declaring wars as soon as truces end. That requires a lot of planning but still a way to go.

I still don't fully get the co-belligerents. If I don't choose an ally of my enemy as an active participant in the war, do they still get to ask coalition members to join the war? I know it should not be the case and that's how I managed to expand so far but I did notice, in one occasions they did call the coalition to join the war to my surprise. May be there was something I didn't pay attention.
 
Firstly, could you expand and explain the last sentence of point Q? In my recent games I started using threaten war A LOT, as I routinely 'collect' provinces between wars without committing much apart from my diplomats.
Combine this with STALLING the war versus their allies, and declare on them AGAIN while their allies are still busy in the OTHER war versus you.

this one? let's say castille is allied to Portugal. You attack Castille, and Portugal protects Castille. Focus on Portugal with all you got and force anull Alliance peace deal. Then do castille, but stay UNDER 60% warscore. You can do this by holding some defensive line, and never advancing.

When portugal truce runs out after 7 years or so, attack Portugal again while the OTHER war versus Castille is still busy. You now have 3 years before Castille and portugal can re-ally again as annull Alliance lasts 10 years. During these 3 years, get +25% warscore versus Portugal. In that case, Portugal can't call in Castille even IF they re-ally once the annull Alliance timer runs out.

, with spy networking, relation improving and diplo annexation being so time consuming, my question is about managing diplomats. What compromises do you make, how do you balance their use?

It depends what continent you start. Asia is easiest to blob, and hardly requires diplomats at first to avoid coalitions.

If you are in situation in 14xx, where a peace deal will trigger a coalition of 10+ nations, then I use my diplomats. Note that you can theorycraft in 1444 where you will expand, and start using your diplomats from day 1 to improve relations with everyone near your future war targets. Fabricating claims and making spy networks is waste of time; it is lot better to get a reconquest vassal cb on your target, or to het holy war cb. Spy networks are only needed IF you can only fight same religion targets. So, coalition dodging is HARDER in 15th century Europe then anywhere else.

Still, it is possible. With Naxos, I avoided big coalitions simply by using diplomats +100 relations. Granted, it takes time. But it goes faster then you thnik, and usually you don't need +100 relations. You just need ENOUGH to push their relation to positive AFTER the peace deal. The idea is to recall them once they improved a few months AFTER they vanished out of the tooltip list for coalitions in the peace deal window.

It can be hard to chose what your diplomats will do with their time.. But in the first decades, I would just improve relations with nearest neighbours. After first war, start on the ones further away. usually these 'second line' nations can swallow 2 wars worth of serious AE before they will join coalition. Usually one diplomat improves relations non stop, one itnegrates, and once fabricates where needed. If you only got two, it can get tricky...

But if you improve relations whenever you can, combined with sending them to whoever is at +0X relation and above 50 AE malus, you'll usually be ok.

Lastly, a question relating to forts rather than coalitions. Would you say that moving your capital to a one province island is worth it if you are fairly confident in your naval superiority? A good example would be moving the capital to Rhodes as Ottomans or to Gotland as Sweden.

Yes, as long as the only has borders with ONE seazone. Islands like Crete or Rhodes won't work, as enemy can naval invade from different sea zones. They will slip past very easily.. An Island like NAXOS or CHIOS for ottoman capital ensures that a fleet in that sea tile protects your capital non stop.

But those islands have STRAITS.. Ideal is an Island within ONE sea zone, that has NO straits, and which is preferably CLOSE to your allies/wartarget continent. And then move your trade port to wherever.
 
I still don't fully get the co-belligerents. If I don't choose an ally of my enemy as an active participant in the war, do they still get to ask coalition members to join the war? I know it should not be the case and that's how I managed to expand so far but I did notice, in one occasions they did call the coalition to join the war to my surprise. May be there was something I didn't pay attention.

Did you attack HRE? If emperor is in coalition and you attack HRE as outsider, you will drag in coalition also, as emperor is Always full co-belligerent then.

This also happens if you attack a subject of a nation in coalition.. It doesn't show it will drag in coalition (unless they fixed that).
 
Did you attack HRE? If emperor is in coalition and you attack HRE as outsider, you will drag in coalition also, as emperor is Always full co-belligerent then.
This also happens if you attack a subject of a nation in coalition.. It doesn't show it will drag in coalition (unless they fixed that).

I think that was the case. Now, it makes sense.

And by the way I also use one or two diplomats to improve relations with everyone possible and always max the relations but I think I was just too aggressive on expanding and could not prevent coalitions. I got Bohemia, Burgundy, England and Denmark on my side but they did not make any difference.

My mistake is though, I did not bother myself to improve relations with my main targets (neighbors like Hungary, Poland, QQ as Ottomans) thinking that I will DoW them anyways but now I see I just need to pretend to be friend until the last minute and then stab-back them.
 
does "enforce peace" cause coalition members join the war? like Hungary DoWs Croatia which I have 100+ relations as Ottomans and when I enforce peace and rejected, can Hungary call the coalition members to arms?
 
does "enforce peace" cause coalition members join the war? like Hungary DoWs Croatia which I have 100+ relations as Ottomans and when I enforce peace and rejected, can Hungary call the coalition members to arms?

no, as you will not become warleader if you enforce peace.

one more question: do the AE reductions from conquest/reconquest and influence ideas and claims/cores stack?

ae reuction from prestige and ideas stacks.

Claims no longer give diminished ae in conquest cb land grabs. Not sure if it still does if you take claim in holy war or imperialism or anything else cb.
 
I usually ally or improve relations whit my possible "enemies".

welcome to forum @ShiroiTora


yeah, that is good idea. Possible enemies can turn friendly also from one day to the next, out of the blue. And then improving relations beforehand might mean immediate (unexpected) alliance.