I want to make a character interaction that creates a different event depending on the country that's doing it.
For example: Making a different abdication event for France, the USA, etc.
However, I cannot figure out how to define a country in Character Interaction. The closest I have in Vanilla is the "if {x} else {y}" dichotomy for Abdication depending on whether there's a Revolution or not.
For example: Making a different abdication event for France, the USA, etc.
However, I cannot figure out how to define a country in Character Interaction. The closest I have in Vanilla is the "if {x} else {y}" dichotomy for Abdication depending on whether there's a Revolution or not.