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Hotels altogether are bugged it's not just lack of tourists that are the problem. Even if we had 100k tourist and a hotel hade no empty rooms it still isn't profitable since it processes customers at low rate. At the same time hotels are easily become the main tax source in the city. This both things doesn't make sense.

I have hade signature hotel with 2000 rooms al taken and taxrate at 1%. It still cant turn its ballance to positive.
 
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Hotels altogether are bugged it's not just lack of tourists that are the problem. Even if we had 100k tourist and a hotel hade no empty rooms it still isn't profitable since it processes customers at low rate. At the same time hotels are easily become the main tax source in the city. This both things doesn't make sense.

I have hade signature hotel with 2000 rooms al taken and taxrate at 1%. It still cant turn its ballance to positive.
Oh yikes! Hope they fix that!
 
That is fine in early game but it actually then makes the lodging sector of the economy irrelevant if it does not scale,
Actually the whole commercial sector becomes irrelevant in late game, because commercial demand also doesn't scale* with population now.

*It scales logarithmically instead of linearly.
 
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Actually the whole commercial sector becomes irrelevant in late game, because commercial demand also doesn't scale* with population now.

*It scales logarithmically instead of linearly.
You mean the demand per capita decreases with growing population?

Edit: to be more specific, is it the overall demand (again per capita) or some of the weighted factors which are decreasing?
 
You mean the demand per capita decreases with growing population?

Edit: to be more specific, is it the overall demand (again per capita) or some of the weighted factors which are decreasing?
The number of stores providing each resource that will grow in a city only depends on its resource demand. This resource demand only scales with population logarithmically, which is to say barely increasing at all with population. Also there is now no difference between different resources.
 
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The number of stores providing each resource that will grow in a city only depends on its resource demand. This resource demand only scales with population logarithmically, which is to say barely increasing at all with population. Also there is now no difference between different resources.
I like your inputs. You seem to have a deeper insight in many game mechanics.

It's so unbalanced meanwhile this demand is not growing linearly the household wealth is ballooning. Once I made everything free and hade minimal tax for residents. All this in the hope that they would consume more and get the economy going, but they just made the Balloon bigger.
 
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So basically either the number of tourists is deliberately nerfed (for performance?), or there is a bug preventing them from showing up. But even with an attractiveness of the max 100, tourists show up in anemic numbers. For example I have a city of 1.2 million. It may see between 300-800 tourists total, which is an incredibly small number for a city this size for all the attractions.

The problem with this is that it's the tourists who would presumably be patronizing the hotels. So frequently the hotels have almost no occupancy. Take this specimen, even with a -1% subsidy for lodging.


The hotels will continue to fail and the businesses in them will churn and put people out of work. Note that this hotel has 1,017 employees. The business eventually collapsed because there wasn't enough demand for the business. I am sure this behavior changed because originally tourism worked in the game.

The knock-on effect I suspect is that it will hurt demand for the food sector as well. There could be other issues that this could cause, but I expect there'd be a general lack of potential income from tourists.
I also noticed that lodging demand doesn't really match the number of tourists coming into the city.

Right now in my save every other tile of commercial zoning gets occupied with a hotel and of course it stays empty and then goes bankrupt. It's gotten so bad I just stopped zoning commercial all together lol and if I need to do a commercial area, either I plop or I use zones and zone sizes that I know won't spawn a hotel.
 
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