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FireFreak

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Apr 29, 2025
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  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
so i get reading them but to an extent i dont understand how the stats work when you try to modify them. (EX: when changing how fast you research something its a percentage, but you raise the percentage to take away the amount needed to unlock something by adding a percentage instead of reducing it to the percentage you want.)

I tried to figure out how to pull the inventor profile myself and from google to just use it as a reference so i could make my own but I couldnt find how to pull that profile from the game.

I was going to make a custom engineer profile because i wanted to have an engineer without any breakthrough technologies and maybe have a higher end robotic, engineering or physics tech instead therefore leaving the "breakthrough" techs which to me seem more like things you would only learn to do on mars not something you would bring from earth. Also maybe give them enhanced research speed slightly as a... "drive to improve design". Thanks!
 
Moved you to the right forum.

Hopefully the master modder @ChoGGi_2 can advise you on this!
 
Well the inventor is here
I think you could copy that into items.lua (within the return{}) just change the obj name from CommanderProfilePreset to ModItemCommanderProfilePreset

The TimeUnits = 720000 means a single Sol, I assume that means it takes 50 Sols to max out? Or not:
Looking at the code it takes TimeInterval * TimeUnits then loops for Repetitions while adding 1 Percent (or Amount) each time

You can find the other consts in https://github.com/surviving-mars/SurvivingMars/blob/master/Lua/_const.lua

Though I think you can just "clone" it in the mod editor.
 
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