Reading the comments and looking at the stream there seems to be a design problem with adding a day/night cycl because of how time is sped up. Games like CIM a day night cycle based on the clock is more viable because the game is on a more micro scale so time can flow slower. Currently if a cycle was added on the current clock in the bottom left corner a day night cycle would. Happen every few seconds but there is a way to over come this and that's by having some level of absyraction on the game. We can already see some abstraction because the citizens take more than a day to get to work and come home. So to have a day/night cycle work you would have to dialate the time so it does not follow the clock, but rather a second hidden clock that the citizens follow. It's like having a micro and a macro clock. The citizens are the micro, but the city is the
macro
Please ignore my bd grammer and of spelling. It is very late and I'm trying to type of a small phone screen
macro
Please ignore my bd grammer and of spelling. It is very late and I'm trying to type of a small phone screen
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