• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Slaists

Major
35 Badges
Oct 2, 2007
797
1
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
  • War of the Vikings
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings III
  • Rome Gold
  • Rome: Vae Victis
  • Semper Fi
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
In EU, it was possible to make the game pause for certain events.

Is it possible to do the same in EITC too? I could not find any options for that in my interface.

Making the game pause when a fleet arrives in the destination port would be one of the main ones. Making a pause when a message arrives would be another one.
 
Last edited:
Yeah, I really miss EU3 code for pausing on events. :-(

Maybe this code could be shared between Paradox and NG to speed things up?
 
I swear, I've trained myself so well to stare at the icons and slam the spacebar when they turn white, at this point I probably wouldn't even use the auto-pause feature if they added it. :)

It's sort of like a game within a game! A reflex tester. It's to penalize you for playing the game after having a few cocktails.