Hi!
I'm currently working on a mod "five minutes in the future" revolving around the end of our oil resources and the mayhem ensuing from this.
Do you know of any elegant way to simulate resource depletion via events (or any other method)?
My problems so far are:
- "resource_mod" works only for ministers, not in events
- "add_prov_resource" is only local and only works on currently controlled provinces (tested this). This requires me to literally write thousands of events (one for every nation for every change to a province). I could write a script to build those events, but it still would be clunky, slow the game down, and allow the exploit of losing the province to rebels once the event rolls around (rebels can't have events, right?).
I'm currently working on a mod "five minutes in the future" revolving around the end of our oil resources and the mayhem ensuing from this.
Do you know of any elegant way to simulate resource depletion via events (or any other method)?
My problems so far are:
- "resource_mod" works only for ministers, not in events
- "add_prov_resource" is only local and only works on currently controlled provinces (tested this). This requires me to literally write thousands of events (one for every nation for every change to a province). I could write a script to build those events, but it still would be clunky, slow the game down, and allow the exploit of losing the province to rebels once the event rolls around (rebels can't have events, right?).