We do not have to wait for EU2 to have these things tweaked:
1. ECONOMY: This is the cornerstone.
- AI should be tweaked to handle inflation better.
- It should be tweaked to go for better infrastructure decisions. (We already had the Pleskau case. I recently discoverd Kleve building a ship manufacture. Kleve has no access to the sea and the province is just providing grain.)
2. PEACE TREATIES:
- Minor AI often agrees to silly peace treaties giving provinces/indemnities despite having achieved a major victory. This should be changed.
3. CONSCRIPTION/DISBANDMENT:
- AI should not conscript so heavily on the isles, neglecting the mainland (still a problem with 1.05b)
- AI should not disband all their troops after having concluded SEPERATE peace while still at war with other countries (occurs MUCH too often).
3. WAR:
- AI should not declare war, when having no troops on the mainland and no ships to transfer them from the isles (Venice)
- AI should not invade isles, unless it has gathered and shipped a superior force. (By now it wastes it´s troops peacemeal: Turkey/Venice)
- AI shouldn´t assault while there´s a considerable enemy force in the neighbouring province
- AI should try to attack an assaulting force from a neighbouring province
I´m convinced, that if these details will be tweaked, the AI will provide a REAL challenge.
Hartmann
1. ECONOMY: This is the cornerstone.
- AI should be tweaked to handle inflation better.
- It should be tweaked to go for better infrastructure decisions. (We already had the Pleskau case. I recently discoverd Kleve building a ship manufacture. Kleve has no access to the sea and the province is just providing grain.)
2. PEACE TREATIES:
- Minor AI often agrees to silly peace treaties giving provinces/indemnities despite having achieved a major victory. This should be changed.
3. CONSCRIPTION/DISBANDMENT:
- AI should not conscript so heavily on the isles, neglecting the mainland (still a problem with 1.05b)
- AI should not disband all their troops after having concluded SEPERATE peace while still at war with other countries (occurs MUCH too often).
3. WAR:
- AI should not declare war, when having no troops on the mainland and no ships to transfer them from the isles (Venice)
- AI should not invade isles, unless it has gathered and shipped a superior force. (By now it wastes it´s troops peacemeal: Turkey/Venice)
- AI shouldn´t assault while there´s a considerable enemy force in the neighbouring province
- AI should try to attack an assaulting force from a neighbouring province
I´m convinced, that if these details will be tweaked, the AI will provide a REAL challenge.
Hartmann