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soturi

Major
1 Badges
Jun 23, 2009
530
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  • Crusader Kings II
I spent half of the yesterday looking for that damned modifier all around the game folders and files but didnt find anything abt it. atleast nothing with years nor "recently conquered" on them :blink:

its annoyingly long time to wait for 5 years when that could be half of ur characters reign and using mercenaries all the time is so boring after u've played game against HRE with cheats :p
 
Open up common\defines.lua, you are looking for these lines:
Code:
	OCCUPATION_PENALTY_MONTHS = 60,					-- This and below are different modifier lengths applied to settlements upon conquest
	OCCUPATION_PENALTY_MONTHS_DIFFERENT_RELIGION = 180,
	OCCUPATION_PENALTY_MONTHS_DIFFERENT_RELIGIONGROUP = 360,
	OCCUPATION_PENALTY_MONTHS_DIFFERENT_CULTURE = 120,
	OCCUPATION_PENALTY_MONTHS_DIFFERENT_CULTUREGROUP = 240,
 
I spent half of the yesterday looking for that damned modifier all around the game folders and files but didnt find anything abt it. atleast nothing with years nor "recently conquered" on them :blink:

its annoyingly long time to wait for 5 years when that could be half of ur characters reign and using mercenaries all the time is so boring after u've played game against HRE with cheats :p

Heh wait till you conquer a different culture along with different culture group along with different culture religion along with different culture religion group.....lol all those modifiers ADD UP to the TOTAL. I've seen one over 10 years the Danes have to wait before that province is usable. Another way Paradox FIXED It so you can't just PLOW THROUGH FINLAND (or any other pagan faction for that matter) this time around. lol Great going Paradox.

Truely the idea in devs minds in this game was to "slow the players expansion" down. Of course still using exploits the more coniving players will figure out ways to continue to exploit the game mechanics like that guy who practially took over the world because he found some way to declare a war against the entire HRE at once. I've read about them using the assassination cheap costs to do it as well. I really hope Paradox buffs that cost up to at least 100gp as I've already moved it to 200gp and the game is much much better with high cost assassination attemps. Same with excommunications as 100 piety is nothing to a player who doesn't really care about it anyways when he's playing nothing more than a game of risk and an expansion player. Raising that to 200 piety with a 50gp cost to it really tones down the ease of which excommunications can be done.

Great game though if one doesn't try to exploit it to oblivion. I must say there are numerous ways to exploit it and plenty of house rules have to be imposed to get a really great experience out of it or plenty of modding. I'm constantly changing things in my game to keep those exploits from happening so often. ;)
 
yeh i dont mind the modifier itself but 5 years just seems so unreasonable

That's really because CK1 spoiled us in soooooo many ways with INSTANT usage of provinces and income from them. The ease of expansion and the ease of stealing claims and stuff like that. In CK2 much of that is gone and it is hard to think you have to suffer through 5-10 years of the game with that newly conquered province no help at all.
 
Honestly, my only problem with the game is the Crusades. Ive taken the Holy Land, yet now I have 3 totally unusable provinces for 30 years! due to these punishing stats. Recently conquered, different culture, different religion. Youd think after a crusade there would be purges of the local Muslim population. I can assume Paradox wanted to avoid that. Fine.. at least give me a boost to the chance of converting the province or something! My lvl 20 priest only has a 7% chance of province conversion. Either I have terrible luck or what, but its been like 20 years and he still is working on the first province. To miff me even more I gave Malta to a vassal, one of my family members was their priest guy, so I saw the message he was sent to convert Malta, and TA-DA maybe 6 months later they are converted. I give Hebron to a duke and TA-DA in 2 years time the culture AND religion has converted. What is the AI doing that im not?! I dont get it. Meanwhile the duke gets 1100 troops from Hebron, and im getting 0 from both Acre and Jerusalem. And we are surrounded by a gigantic Shia caliphate that would just love to eat us the second they stabilize from uprisings.
 
I can live with the fact that newly conquered provinces aren´t usable. I even think it is good and that the negative modifiers to tax and levies could persist even longer. What I can´t stand is the dullness of peasant rebels.

If you get a few provinces in a crusade you more or less ruin your own game. It is so incredibly tiresome to have to raise soldiers in Europe and sailing them to the middle east, only to kill a few peasants. And if you give the land to a vassal he will lose the province in a few years. Still it is often better to give away the land to a vassal, even if you will have to fight rebels for him. The AI is at least good at converting provinces to your religion.

I would also like the option to purge rebellious populations. It was effective back then and it is effective in today's games like Medieval Total War II. Don´t know why Paradox did not add the option. Maybe they will in an expansion or a patch.
 
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