Does anyone know how to remove the "bstd= yes" line in a character's definition via event code?
Why not just add a character flag to them instead?I use the [trait = bastard] condition to differentiate children conceived normally from those conceived parthenogenetically.
Because --Why not just add a character flag to them instead?
Both bastard traits? Do you mean bastard and legitimized bastard? Or do you mean something other than legitimized? And, if so, perhaps that's what I need to remove.Ah I get you, I forgot the game will flag them as a bastard automatically. Dont think there is a way to remove the flag from the save file, but I dont think it causes any issues as long as you remove both the bastard traits on birth..
Yeah, the game seems to do some sort of checking involving the "bstd=yes" line.To sort any edge cases where the game just checks if they have a father or not you could set the father on birth to the mother, but not the real father. So they publicly are considered to have a father. But the real father remains unset so the game won't make any kids they have inbred.