Seriously, how do we set up a mod so that it doesnt break the game every time they update?
This is honestly why ive quit playing this game. Its also why I dont mess with some of the bigger mods like Roguetech or otherwise. Every time there is an update, it resets all the files and breaks my mod, then I gotta spend an hour trying to remember what all I modded, recopying lines of text, reloading the game until I get it right.
Just now, 273 days into a campaign and this 1.4 dropped and load file broke...ugh.
The only files I edited this time was the Version.csv, added zeus-k1 variant lines and edited the SimGameConstants.json file in the main data folder.
Where can I put these files so that the next time the game updates it doesnt break the game. I do have my modded files in thier own folder on my desktop for easy copying, but didnt update those files when I last modded...
Can I put these in their own folder in my mod file? Like, in the mods/krl/simgameconstants.json? Then id have to find the simconstants in the .csv or what?
This is honestly why ive quit playing this game. Its also why I dont mess with some of the bigger mods like Roguetech or otherwise. Every time there is an update, it resets all the files and breaks my mod, then I gotta spend an hour trying to remember what all I modded, recopying lines of text, reloading the game until I get it right.
Just now, 273 days into a campaign and this 1.4 dropped and load file broke...ugh.
The only files I edited this time was the Version.csv, added zeus-k1 variant lines and edited the SimGameConstants.json file in the main data folder.
Where can I put these files so that the next time the game updates it doesnt break the game. I do have my modded files in thier own folder on my desktop for easy copying, but didnt update those files when I last modded...
Can I put these in their own folder in my mod file? Like, in the mods/krl/simgameconstants.json? Then id have to find the simconstants in the .csv or what?