This thread is for suggestions regarding the Espionage-War in the HOI2 series
According to the suggestions this first post will be edited, and linked to the Armageddon Improvemt thread.
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General discription:
First draft of improved Espionage-War
Wyk1ngs idea
gameplay and rules:
- Information obtained with espionage should be visible in the ledger
- Research progress should be much harder to obtain.
- Replace 0-10 Spies system with $ funding
- Funding increases the chance to recieve a spy in selected country.
- Spies increase the amount of Espionage gathered.
- Selecting a mission will get the spys active. The amount of time it takes to complete the mission will be dependent on the victims defence budget and the amount of Spies active.
-While performing a missions the spies are more vulnerable, so some missions will be impossible to execute without the necessary support.
Example topics:
Should spies be personal, or just a number? ( personal = information about the spies infiltration progress and skill.)
According to the suggestions this first post will be edited, and linked to the Armageddon Improvemt thread.
------------------------------------------------------
General discription:
First draft of improved Espionage-War
Wyk1ngs idea
gameplay and rules:
- Information obtained with espionage should be visible in the ledger
- Research progress should be much harder to obtain.
- Replace 0-10 Spies system with $ funding
- Funding increases the chance to recieve a spy in selected country.
- Spies increase the amount of Espionage gathered.
- Selecting a mission will get the spys active. The amount of time it takes to complete the mission will be dependent on the victims defence budget and the amount of Spies active.
-While performing a missions the spies are more vulnerable, so some missions will be impossible to execute without the necessary support.
Example topics:
Should spies be personal, or just a number? ( personal = information about the spies infiltration progress and skill.)
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