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SmallStarfishOnleviathan

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15 Badges
Apr 7, 2020
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  • Stellaris
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In the ancient version, I can use add_building_construction to simulate a build schedule.
But this is an invalid code in the current version.

When i want to add a building, i hope it can cost resources correctly.
And it will add a building progress, not complete immediately.
Construction costs should enjoy the modifiers, I dont want to write a lot of check code.

In my scene:
My mod will automatically manage the building construction, the current effect is completed immediately.
Then I wrote a lot of modifier judgment logic to make the code cost the resources correctly.