In the ancient version, I can use add_building_construction to simulate a build schedule.
But this is an invalid code in the current version.
When i want to add a building, i hope it can cost resources correctly.
And it will add a building progress, not complete immediately.
Construction costs should enjoy the modifiers, I dont want to write a lot of check code.
In my scene:
My mod will automatically manage the building construction, the current effect is completed immediately.
Then I wrote a lot of modifier judgment logic to make the code cost the resources correctly.
But this is an invalid code in the current version.
When i want to add a building, i hope it can cost resources correctly.
And it will add a building progress, not complete immediately.
Construction costs should enjoy the modifiers, I dont want to write a lot of check code.
In my scene:
My mod will automatically manage the building construction, the current effect is completed immediately.
Then I wrote a lot of modifier judgment logic to make the code cost the resources correctly.