I disabled all DLC to open up your file… I see way too many untrained units and bad supply across the front, that’s a one two gut punch right there.
Edit:
Tldr: Training, supply, and missing equipment are the 3 obvious things I see in your save that could help (you have plenty of guns so equipment shortage is probably the least bad of the three). Lots of trucks and trains and railroads help supply, shift-k as your units deploy helps with training, and rebalancing your production some more helps with the equipment deficits.
Green units get a -25% combat penalty, regular units get a +25% bonus to stats, so training is huge (regular is the highest you can train without combat I think?) Either way, if you compare -25% to +25% (0.75/1.25=0.60), you see the clover unit basically loses 40% of its combat ability compared to the regular training level. (Instead of using K to train units, I like to use shift-K on the entire selection, so training automatically stops for individual units when that unit reaches regular status… so I don’t need to spend time to track down and stop training for each army when the units reach regular level).
Poor supply reduces fighting ability too, railroads connected from the depot stations back to the capital can reduce supply penalty, assuming you have enough trains (and surplus trucks, of course).
Units are missing equipment, thankfully infantry equipment level looks fine, so you are mostly good there. I’m usually running into gun shortages in my games. But the support equipment shortage will reduce the effectiveness of logistic and field hospital Support brigades, for example. You are adding these support brigades to your templates, at the cost of organization. If you don’t have the support equipment, adding a support company to a template means you are functionally giving up Org for nothing, or at least for much less than your think you are benefiting from adding support companies…
Even so, Division Org seems low to me, and I don’t see a lot of doctrines selected on the list but that could be more a function of no dlc maybe?
I’m not used to no-DLC, the screens look really different so I’ll stop there. I could mislead, because I use all the dlc. There are doctrines in the Officer Corps tab that can add Organization to specific unit types, I didn’t look to see if you had the same doctrine options with a no-DLC game. Training would give you extra army points to spend on doctrines, circling back to those low trained units.
Poor supply reduces fighting ability too, railroads connected from the depot stations back to the capital can reduce supply penalty, assuming you have enough trains (and surplus trucks, of course).
Units are missing equipment, thankfully infantry equipment level looks fine, so you are mostly good there. I’m usually running into gun shortages in my games. But the support equipment shortage will reduce the effectiveness of logistic and field hospital Support brigades, for example. You are adding these support brigades to your templates, at the cost of organization. If you don’t have the support equipment, adding a support company to a template means you are functionally giving up Org for nothing, or at least for much less than your think you are benefiting from adding support companies…
Even so, Division Org seems low to me, and I don’t see a lot of doctrines selected on the list but that could be more a function of no dlc maybe?
I’m not used to no-DLC, the screens look really different so I’ll stop there. I could mislead, because I use all the dlc. There are doctrines in the Officer Corps tab that can add Organization to specific unit types, I didn’t look to see if you had the same doctrine options with a no-DLC game. Training would give you extra army points to spend on doctrines, circling back to those low trained units.
Edit:
Tldr: Training, supply, and missing equipment are the 3 obvious things I see in your save that could help (you have plenty of guns so equipment shortage is probably the least bad of the three). Lots of trucks and trains and railroads help supply, shift-k as your units deploy helps with training, and rebalancing your production some more helps with the equipment deficits.
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