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Mar 20, 2002
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I'd be interested in hearing the experience from those of you who have played MP lately.

Is HOI2 putting higher demands on your connection type?
Is the router/firewall setup more forgiving or simple than in HOI1?
Are the crashes fewer or the same (or more)?
Any latency/lag problems with low # of players?
What is max effective # of players you played with and where does the performance seem to peak down?
Etc.
 
Q. Is HOI2 putting higher demands on your connection type?

A. About the same

Q. Is the router/firewall setup more forgiving or simple than in HOI1?

A. Exactly the same

Q. Are the crashes fewer or the same (or more)?

A. Fewer, I reckon, but you can have bad spells

Q. Any latency/lag problems with low # of players?

A. No

Q. What is max effective # of players you played with and where does the performance seem to peak down?

A. Twelve. No obvious threshold. This must depend mostly on things like the upload speed and memory of the host. Good hosts can handle lots of players.

But bear in mind that, as a beta-tester, I'm usually working with the very latest test version so the current retail release may not be quite so good in some respect.

Andrew
 
The lag happens,
just a tip: the date on both computers (host and client) is the same but orders that client gives are done later, for example

if u order your fleet on 3:00AM 1st of Jan to move/rebase from Porthsmouth to Gibraltar and it is not moving it means u have to wait a bit, if fleet move after 3 hours or 6 hours it means that you have lag of 3 or 6 hours

so asking other player/host of current time/date is pointless because is the same on each computer. In my feeling it is harder to spot lag but it happens.
 
Mp

Six player mp, speed above normal/ normal (during wars). No problems, well we had one CTD at an annex., we should have seen that comming.
 
tuuttu said:
Six player mp, speed above normal/ normal (during wars). No problems, well we had one CTD at an annex., we should have seen that comming.

yes I must admit it went very well (stable) but then again you have a good connection....

F
 
MP About as Balanced as American Justice

It seems to be a bit more stable than hoi 1. The features of the game lobby are improved, but it still seems to be as buggy. The bugs/"features" we have come to accept as part of the MP experience are largely still there. But the situation does not appear worse, at least.

I remain skeptical that MP will be able to support more than 6 people comfortably, so the co-op doesn't seem to be something that will be a big feature of MP games.

But the MP balance of the game is a joke. I just played USA to Jan 1, 1938 last night, and before 1937 was done, I was at full wartime production! I had like $8000 in the bank and had no idea what to do with it all. I was producing supplies for stockpile only. I was producing carriers like destroyers. I built factories and rocket test facilities -- yes, facilities, plural -- simply for something to do with the IC.

I know USSR is just as bad.

The Axis have zero -- yes, zero -- chance to win our game.
 
HerrGeneral said:
It seems to be a bit more stable than hoi 1. The features of the game lobby are improved, but it still seems to be as buggy. The bugs/"features" we have come to accept as part of the MP experience are largely still there. But the situation does not appear worse, at least.

I remain skeptical that MP will be able to support more than 6 people comfortably, so the co-op doesn't seem to be something that will be a big feature of MP games.

But the MP balance of the game is a joke. I just played USA to Jan 1, 1938 last night, and before 1937 was done, I was at full wartime production! I had like $8000 in the bank and had no idea what to do with it all. I was producing supplies for stockpile only. I was producing carriers like destroyers. I built factories and rocket test facilities -- yes, facilities, plural -- simply for something to do with the IC.

I know USSR is just as bad.

The Axis have zero -- yes, zero -- chance to win our game.

Oh, my. Those are strong words. :)
 
Elijah said:
Oh, my. Those are strong words. :)

I don't mean to sound conceited, because the claim is not made on the basis of any great ability on my part. The claim is made because this is not a fair fight. I'm a reasonably competent player, as is USSR, and no reasonably competent players could lose with these advantages.

I look forward to the game as a test game, and for the fun of it, but I really anticipate seeing a balanced MP game (The Clash of Titans mod!). I think this game can be incredible when properly balanced if Paradox will be flexible and give on some of the interface issues.
 
Relax……have anyone really finished a full mp game yet, if so how experienced was those players with there countries?

On one point I totally agree and that’s the USA thing, I strongly believe that it should be played FRA-USA……but apparently people are afraid of France too.
 
I did finished several HoI2 MP games and one i remember very very good, 43' Berlin and my only left 120 divisions encircled by evil Fiendixs comunists hordes.

But as in every game mistakes were made.
 
tuuttu said:
Relax……have anyone really finished a full mp game yet, if so how experienced was those players with there countries?

On one point I totally agree and that’s the USA thing, I strongly believe that it should be played FRA-USA……but apparently people are afraid of France too.

You don't need to be experienced to do math. When USA and USSR each are spending over 250 IC in 1937, and Germany, as the strongest Axis, is not even close to 200, that about says it all, especially when you know that USA and USSR can have basically the same tech as Germany within a few months by the time war rolls around.
 
HerrGeneral said:
You don't need to be experienced to do math. When USA and USSR each are spending over 250 IC in 1937, and Germany, as the strongest Axis, is not even close to 200, that about says it all, especially when you know that USA and USSR can have basically the same tech as Germany within a few months by the time war rolls around.

But US and USSR are in different alliances... only one will win.
 
Usa

IMHO USA shouldn't have ability to join the war unless Japan or Germany attacks them, that way axis have a chance to gain some grounds in Europe and Pacific and then fight more on equal terms. Something similar could be done to USSR. Also, maybe a limit to production of war material by allies (they couldn't use much of their budget for military production before the war), maybe raise consumer goods need?