If you ever played Knights of Honor it is a conquest-oriented strategy game where you play Medieval realms and republics.
The game consists of both campaign mode and battle mode.
Both the campaign mode and battle mode are real-time. Knights of Honor has battles while Crusader Kings II doesn't.
In Knights of Honor, the gameplay shows the lush/desert terrain, but you don't have winter and you can't see snow.
It is unrealistic not to have snow in the game, but I didn't care about the lack of snow when I played it, I don't think anyone would. The player would be occupied with gameplay, having fun in the game and wouldn't notice, since he is immersed in a video game. I think fun is more important than the "unrealistic" lack of snow in the game.
Knights of Honor didn't have a time system, for example it didn't show the current month, year or day during gameplay, it didn't show for example "14, February, 1352".
If it did have a time system the game would be weird and odd, for example if the date shows "January, 1324", but there is no snow in the game.
How would a game inspired by Knights of Honor work that is both real-time and timeless?
I have an idea: replace time with technological progress.
Technology would be a signifier of time.
I was thinking about how would a non-medieval game inspired by Knights of Honor mechanics work that focuses on the period from the Renaissance to Napoleonic Era.
Let's say that this game has multiple start dates
Fall of Granada (1492)
Thirty Years' War (1618)
War of the Spanish Succession (1701)
...
and so on
There would be no problem depicting technological progress in Medieval game because technology changes little. But how do you depict technological progress in the Early Modern Era where technology constantly changed throughout the centuries?
But if the game's last technology is Napoleonic Era technology, wouldn't it be weird that the game continues indefinitely and units, technology and buildings are all stuck in the early 19th century (Napoleonic Era Stasis).
The game consists of both campaign mode and battle mode.
Both the campaign mode and battle mode are real-time. Knights of Honor has battles while Crusader Kings II doesn't.
In Knights of Honor, the gameplay shows the lush/desert terrain, but you don't have winter and you can't see snow.
It is unrealistic not to have snow in the game, but I didn't care about the lack of snow when I played it, I don't think anyone would. The player would be occupied with gameplay, having fun in the game and wouldn't notice, since he is immersed in a video game. I think fun is more important than the "unrealistic" lack of snow in the game.
Knights of Honor didn't have a time system, for example it didn't show the current month, year or day during gameplay, it didn't show for example "14, February, 1352".
If it did have a time system the game would be weird and odd, for example if the date shows "January, 1324", but there is no snow in the game.
How would a game inspired by Knights of Honor work that is both real-time and timeless?
I have an idea: replace time with technological progress.
Technology would be a signifier of time.
I was thinking about how would a non-medieval game inspired by Knights of Honor mechanics work that focuses on the period from the Renaissance to Napoleonic Era.
Let's say that this game has multiple start dates
Fall of Granada (1492)
Thirty Years' War (1618)
War of the Spanish Succession (1701)
...
and so on
There would be no problem depicting technological progress in Medieval game because technology changes little. But how do you depict technological progress in the Early Modern Era where technology constantly changed throughout the centuries?
But if the game's last technology is Napoleonic Era technology, wouldn't it be weird that the game continues indefinitely and units, technology and buildings are all stuck in the early 19th century (Napoleonic Era Stasis).