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liyanjifeng

Corporal
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Apr 3, 2020
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I am testing my mod, which randomly selects two "potential" independent AI lords to become "The only hegemon", and create a large army for them in their capital.
In my imagination, while posing a threat to the surrounding areas, they should have an evenly matched relationship with each other, assuming all other conditions remain the same.
But in testing, whether I create one troop of 100000 people, or ten troops of 10000 people, or one hundred troops of 1000 people for them, in most cases one side can eliminate the other with extremely low losses, and in a few cases, both sides' event troops would be exhausted in the war.
This makes me feel confused. In the test, I generated commanders with the same abilities for them and set their abilities to be the same. I also considered issues such as geographical location, but I didn't expect the result to be like this.
 
Most of the time, battles are dominated by combat tactics, which have such large modifiers that all other modifiers to combat stats of troops are dwarfed by those tactics. Since those are mostly random, often one side gets lucky, and ends up winning with overwhelming force.
Combat modifiers on traits can turn the tide of battle, but usually only if supported by high martial, since that scales the modifiers above their nominal values.
 
Most of the time, battles are dominated by combat tactics, which have such large modifiers that all other modifiers to combat stats of troops are dwarfed by those tactics. Since those are mostly random, often one side gets lucky, and ends up winning with overwhelming force.
Combat modifiers on traits can turn the tide of battle, but usually only if supported by high martial, since that scales the modifiers above their nominal values.
So it's difficult (or impossible) to create an evenly matched relationship with event troops? Especially when both commanders have the same troop template and trait?
 
So it's difficult (or impossible) to create an evenly matched relationship with event troops? Especially when both commanders have the same troop template and trait?

If you don't also change combat tactics significantly, yes. A mix of many troop types will qualify for many combat tactics, leading to much more randomness and thus often a lopsided battle outcome.
 
If you don't also change combat tactics significantly, yes. A mix of many troop types will qualify for many combat tactics, leading to much more randomness and thus often a lopsided battle outcome.
If that's the case, it can also be considered as some kind of 'have an evenly matched relationship with each other':D
Thank you.
 
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