• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mukaparska

Major
50 Badges
Mar 11, 2012
528
384
  • Crusader Kings II
  • Arsenal of Democracy
  • Darkest Hour
  • Iron Cross
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Cities: Skylines - After Dark
  • Cities: Skylines
I'm playing as Finland, and honestly, I find the 0,02 increase (and 0,01 decrease due aging) of manpower a very limiting thing. You must wait for YEARS until you can build just one division. It's like... Too little. However, if I do change the values (National Province Manpower Multiplier (income per day) in the misc.txt), how would they affect the bigger countries? Surely the military would most likely greatly increase in size, but would it increase in game breaking amounts? I remember when I played as Germany and I don't remember having any issues with the lack of manpower, so why would there be any now with even more manpower?

EDIT: And also, I have Iron Cross installed to AoD.
 
Last edited:
Have you considered how AI handles things and what would happen if AI had infinite MP?

I wouldn't change that, but I 'd be interested to see what happens - playing as Finland with 100 divisions against 1000 soviet ones hmmm...
Germany will have some 1000 too though.

Anyway, it'd be easier for you to cheat by adding manpower by event through the f12 panel. some +75 or the recruits rally to the flag event fired annually, for example.
How will you feel as a Finn gamer playing a 3.7 million nation with 50+ divisions?
 
I'm playing as Finland, and honestly, I find the 0,02 increase (and 0,01 decrease due aging) of manpower a very limiting thing. You must wait for YEARS until you can build just one division. It's like... Too little. However, if I do change the values (National Province Manpower Multiplier (income per day) in the misc.txt), how would they affect the bigger countries? Surely the military would most likely greatly increase in size, but would it increase in game breaking amounts? I remember when I played as Germany and I don't remember having any issues with the lack of manpower, so why would there be any now with even more manpower?

The whole manpower (and mobilization) system, in all of the HoI games, is just wrong and unrealistic...

I propose that you just add Finland some manpower in the finnish inc file...which is in the scenario folder of the game...

If for example...Finland could mobilize 120,000 men then you should add 120 manpower...
 
Have you considered how AI handles things and what would happen if AI had infinite MP?

I wouldn't change that, but I 'd be interested to see what happens - playing as Finland with 100 divisions against 1000 soviet ones hmmm...
Germany will have some 1000 too though.

Anyway, it'd be easier for you to cheat by adding manpower by event through the f12 panel. some +75 or the recruits rally to the flag event fired annually, for example.
How will you feel as a Finn gamer playing a 3.7 million nation with 50+ divisions?
Slow manpower growth is fine for me, but in Iron Cross, the growth Finland has is just too little. In the Darkest Hour, you have the ability to mobilize. In HOI2, the growth is a lot faster. But in Iron Cross, it's simply too little. The year is now 1941 and I've been able to construct one single division, and I have banished one earlier. If my existing troops have attrition, that alone is something my manpower growth cannot sustain. Building industry also drains manpower, because I must build one because there's not much IC to be used in the beginning. I also must research technologies with only one tech-team, and increasing IC and manpower growth are the main goal. I can't research much of land-doctrines or military technologies. If the Winter War event had fired, which I assume will happen usually, my 12 divisions couldn't do anything against Soviet Union. I'm not sure would I get some additional event that would grant me manpower, but even then, the amount of IC I have couldn't build much at a time. Well, at least if I had spend time researching military stuff instead of industry, since now, 29 IC for Finland is not bad at all really.

Adding manpower only to Finland would feel a lot like cheating. Therefore, I'm asking that would it drastically affect the game if manpower growth was like twice as fast? Would 2000 manpower instead of 1000 really affect the main powers? And if it does, would it break the game or make it just more random :D One thing I've always disliked in HOI games is the fact how limited they are. It's only about WWII and scripted events. There's not much dynamic stuff going on, and playing as minor powers have very little stuff to do.

As a side note, the situation in Europe is currently quite interesting. Germany started their war against Poland in 1939, and in the gates of Warsaw, Poland started to push Germans back, and then France attacked. Soviet Union has annexed the Baltics, but didn't start the Winter War even though I refused their territorial demands.

Xur9e1i.png