I'm tired of this ridiculous cycle:
Alternatively, if there was a way to strongly dissuade the AI from taking systems next to a player, especially a strong and very angry empire who just beat you in a war, that would work too.
(BTW I've looked through existing mods, and the best people can come up with is stuff like ending the truce with a penalty, which feels like an exploit and is impractical if your fleet is deep into enemy territory when the war ends. I'm fine with the truce, it's the open borders for constructors that are offensive.)
- Fight war for chokepoint
- Win war
- Game imposes 10 year of truce with forced open borders (I couldn't believe it at first when I realized the game did that)
- AI construction ships cross chokepoint and blob behind it because you don't have enough influence/alloys to plug all the holes fast enough
- Fight war for this new chokepoint
- Goto #2
Alternatively, if there was a way to strongly dissuade the AI from taking systems next to a player, especially a strong and very angry empire who just beat you in a war, that would work too.
(BTW I've looked through existing mods, and the best people can come up with is stuff like ending the truce with a penalty, which feels like an exploit and is impractical if your fleet is deep into enemy territory when the war ends. I'm fine with the truce, it's the open borders for constructors that are offensive.)