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So a while back the redking put out a video asking if stellaris should have religion. (
) He didn't really discuss or talk about whether it should but did state all the things that currently in game count as a religion even if it has no real interaction, which got me thinking about a few things regarding something like that:

1) Feel like it cannot be spiritualist exclusive, that would be restricting far too many ethics from a feature. Spiritualists probably should very good at it but they shouldn't be the only ones able to play with it. (It would put into question if the holy cyborg origin would remain an origin though if anyone can start up a cyber cult).

2) Make a clear distinction between ideology and religion, what i mean by that is i feel like ideology is more societal and is what people start out with. It would be hard to spread that way of thinking outside your borders unless you really put effort into it (like mass migration enough that they get a hold) or that the other empire is already similar to you (but still requires active influence). Religion would be the "step up" easier to spread and could "unify" empires (not perfectly but can help things out but like in CK3 there should be the option for infighting) but would put restrictions/dangers on those practicing it. (Like breaking one of the "commandements" would put a large strain on your relation with the other followers.)

3) Ideologies and religions could be similar to the current factions but instead of all having the exact same demands its something you "build up". Basically you would need unity to put in a new "rule" with the cost increasing based on how many you already have and how widespread the religion is. Of course the rules you have access to would be limited by your civics and ethics (not just having the ethic but also whether or not its fanatic). I mean even in 2 militaristic empires despite both having the militaristic ethics one might see war as all about honor and warrior code while the other would just see it as a pure combat situation no honor or such just winning.

4) Of course there would need to be a "head" for religions or some means of controlling who adds what to the religion. Or else its gonna be a complete mess, although it could be a good source of "breakaways" where variations of the religion pop up if done right. I feel like also religions should be their own "entity" like a federation kind of way. Not just a "status" you slap on pop. (So is it the "state religion" accepted by the empire or is it just a minority etc.

5) There needs to be active and passive means of propagation and defense. An empire that is smaller, mono species, no migration pacts and such should be very hard to influence than a huge empire with many various species of different ethics. Also would need the option to actively crackdown on it if you want to oppose its spread in your turf.

6) It definitely should be able to be used as a indirect means of war or infiltration. What i mean by that is lets say for example one religion has taken a big enough hold in my empire, they might start demanding i put that as the state religion and ignoring that or making them unhappy in general could cause them to break away into a new empire on their own with that religion as the center piece. Could be a good way for pacifists to try to "make" friends without having to constantly declare wars of ideology and have the attacked empire simply switch back to its old ethics.

7) I feel like it there could be some "leveling up" to unlock more "slots" for more commandments etc. (Maybe grand religious projects) But unlike a fed i feel like the levels should be locked behind having a certain size following. Would make little sense to me for a religion to get "grander" without actually spreading.

8) Religious wars and fanatics. I know war of ideology is basically a holy war but def needs more and what i mean by fanatics is basically something like this: A follower in good standing of the religion gets attack by an outsider other follower empires might have civilians from their empire want to come to the defense of the other empire and have the option to let them go o the defender has a couple of fleets of hastily assembled ships (imagine the marauder ships) to help them out etc.

9) Definitely some kind of frevor like in CK 3 but there would need to be means of influencing it rather than just wait for it to go back up like in ck 3. Maybe some special temples or such.

Know we are unlikely to get this kind of stuff anytime soon but the video got me thinking about it.
 
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Playing Stellaris for quite some time now I have found it to be a very wise design choice to abstract religions into the spiritual ideology for this game. Since the game does not have fixed races with fixed cultural backgrounds, it would be a hassle to procedurally generate a religious layer for them, especially since it would be only relevant for the spiritualist empires anyway. After all these are the only ones in which religious groups would wield any real power.

And then there is the fervor with which debates on the forums have been conducted on the topic of religions at times. I am so glad that Stellaris was spared that.
 
Playing Stellaris for quite some time now I have found it to be a very wise design choice to abstract religions into the spiritual ideology for this game. Since the game does not have fixed races with fixed cultural backgrounds, it would be a hassle to procedurally generate a religious layer for them, especially since it would be only relevant for the spiritualist empires anyway. After all these are the only ones in which religious groups would wield any real power.

And then there is the fervor with which debates on the forums have been conducted on the topic of religions at times. I am so glad that Stellaris was spared that.
I can get the points you make but it also makes a bit if an issue for me. For example in the covenant federation one of the events you can get is a heated debate about the shroud even if not a single empire in the galaxy is psionic, comes out of nowhere, same goes for the event with 2 priests of different "orders" (that dont exist) having a secret relationship and it supposedly being against the doctrine.

But like i said instead of it being procedural at the start of the game its something you yourself "build". Also do not agree that only spiritualists would be the only ones to have access to it, sure they might be the most "gung ho" about it but i feel a pacifist xenophile society should be able to make its own religion without the need for being spiritualist. (It would be like saying only materialists are allowed to research, they just very good at it but everyone else can use it too. Should be the same for a religion spiritualists are very good at it but anyone can us it).
 
How I’d implement it would be a system that is similar to the faction system we have now. Pops aligned with the Spiritualist or Traditional faction will **always** adopt a religion. What that religion may be is determined by what religion your Empire supports or tolerates(like with factions). Materialist aligned pops will **NEVER** join or adopt a religion and the faction will dislike the fact you tolerate a religion at all(conversely Spiritualists will love you for it). The other 6 Ethics will be indifferent in that they aren’t interested or affected by the existence of a religion and may join one or might not, although a case can be made that Xenophobe and Xenophile could have a say due to the Cultural implications. Namely Xenophobe will only tolerate your religion while Xenophile prefers you tolerate all forms of it(just like with life).
 
How I’d implement it would be a system that is similar to the faction system we have now. Pops aligned with the Spiritualist or Traditional faction will **always** adopt a religion. What that religion may be is determined by what religion your Empire supports or tolerates(like with factions). Materialist aligned pops will **NEVER** join or adopt a religion and the faction will dislike the fact you tolerate a religion at all(conversely Spiritualists will love you for it). The other 6 Ethics will be indifferent in that they aren’t interested or affected by the existence of a religion and may join one or might not, although a case can be made that Xenophobe and Xenophile could have a say due to the Cultural implications. Namely Xenophobe will only tolerate your religion while Xenophile prefers you tolerate all forms of it(just like with life).
Ok but then how is the religion determined if both are of them same ethics? (Like competition for followers). Honestly gating materialists from it feels a bit too much in my opinion. Feels like this kind of method would be too passive. Like what if your religion has stuff for both spiritualist and militarists, feel like the militarists would be very interested.
 
Enjoy centuries of galaxy-wide war in the name of religion!

Civic: State Religion
Description: With Church and State unified, this civilization forcefully espouses a single, mandatory religious creed.
  • Grants Holy War casus belli
  • Holy War: Equivalent to a Total War. Only other Spiritualist empires may be the target of a Holy War.
 
Enjoy centuries of galaxy-wide war in the name of religion!

Civic: State Religion
Description: With Church and State unified, this civilization forcefully espouses a single, mandatory religious creed.
  • Grants Holy War casus belli
  • Holy War: Equivalent to a Total War. Only other Spiritualist empires may be the target of a Holy War.
Definitely would like some kind of official holy war (especially for stuff like consecrated worlds) but boiling it down to a civic would feel a bit too simple. Why only other spiritualists thought?
 
I think it'd be a terrible idea. At best, it'd be a system that introduces yet more percentage modifiers. I don't like the idea of the devs forcing you to design a culture or religion everyday. Leave it abstract. I don't know why people wants an actual system that says what your people believes. Just leave it in your head. I really don't like religion in civ for that reason. It forces you to go a religion just to aquire those buffs when all I really want is to leave it abstract.
 
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I think it'd be a terrible idea. At best, it'd be a system that introduces yet more percentage modifiers. I don't like the idea of the devs forcing you to design a culture or religion everyday. Leave it abstract. I don't know why people wants an actual system that says what your people believes. Just leave it in your head. I really don't like religion in civ for that reason. It forces you to go a religion just to aquire those buffs when all I really want is to leave it abstract.
Honestly i want it because it could be a form of "soft power" for once. Also because it could make pops actually harder to manage if they dont match your ethics or were part of a genocidal empire. Like currently i could conquer both a inward perfectionist and a fanatic purifier (both xenophobes) and both populations act the exact same way, causes pretty much no problems and my species doesnt have any grudge against the genocidal pops if they killed some of their own. (Do recall in a dev diary they want to address the issue of pops never "remembering atrocities etc")

Would also maybe add a bit of variety to empires sharing the same civics like one personnality is "honorbound warriors", ok what exactly is their "code of honor" we get nothing, they end up acting the same as any hegemonic imperialists.
Also just find it far too abstract.