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I still dream of a big and bad Total War Medieval 2, with much elements borrowed from CK2.

How about a temporary partnership with C.A, uh Paradox? Imagine:

Total War: Medieval Crusader Kings 2 :D
 
I still dream of a big and bad Total War Medieval 2, with much elements borrowed from CK2.

How about a temporary partnership with C.A, uh Paradox? Imagine:

Total War: Medieval Crusader Kings 2 :D

Nah, it should be, Crusader Kings II: Total War. :p
 
Just imagine if they teamed up.
Great depth from Paradox
Real time battles from CA
Exploration like Paradox
Resources that matter for buildings like CA
Anti-blobbing like Paradox
Generals that develop traits and a personality like CA
 
Imagine CA, Firaxis and PDS sitting together creating the next-Gen Strategy Game together:

GIF-creepy-excited-excitement-giddy-overjoyed-smile-Smile-Man-smiling-Willem-Dafoe-GIF.gif
 
For Crusader kings I think it will be really amazing if it is mixed with mount & blade, imagine all the relation and traits system in M&B game, climbing up the ladder from baron to king through plotting system/ claims etc, with a combat system of M&B all in fully rendered 3D dynamic world.
 
Imagine CA, Firaxis and PDS sitting together creating the next-Gen Strategy Game together:

GIF-creepy-excited-excitement-giddy-overjoyed-smile-Smile-Man-smiling-Willem-Dafoe-GIF.gif

I'm pretty sure it would be totally unplayable at release :p
 
I wonder if people at CA think Johan is an expletive because of his hilarious remarks, the best thing CA could and should have done is just to take some playful jabs back at Paradox.
I think there was a tool tip in EUIV where it explained about why armies can't turn into ships.
 
They are all massively flawed, in my humble opinion.

Paradox is excessively focused on war in its games, even though the war itself has little depth in any series but HOI. EU in particular is just a blobbing game when it could have been about the transfer from the feudal to the early modern state.

Civ is fun at first, but becomes very boring towards the end, or on repeated games. The turn-based system also totally breaks down in the modern age (there is no mutually assured destruction when 1 nation can declare war on the other and obliterate it completely on the first turn, leaving no chance to retaliate, since nuclear response apparently takes 6 months).

CA has big potential, but fills its games with daft units that never existed and makes everything far too fast and chaotic, with units out of formation and slaughtering each other at horrific rates as a result. Shogun 2 was especially bad in this regard, where ashigaru ran helter skelter at each other with swords and were all dead in 5 minutes, instead of mostly staying in lines with spears and usually withdrawing, sometimes in good order, instead of being utterly massacred.
 
Actually, I find that BNW brought much of what was lost to CiV. But yeah, up to G&K it couldn't hold a candle to CIV+BtS. Now it's evenly matched.

But this is said like it makes it ok? A sequel should aim to be better from the outset. Not sell us the last iterations mechanics (Albeit slightly altered) as an expac. And people swallow this and applaud them for it!! It boggles my mind. truly boggles it.
 
Is anyone in Paradox Studios anxious for Total War Attila? :p
 
Is anyone in Paradox Studios anxious for Total War Attila? :p

Hopefully not, if it features the same mosh pits and excessively rapid killing as the last one.
 
total war needs to be changed to real time on the strategic map if it hopes to evolve. Otherwise its just rehashing the same thing over again with prettier graphics. Turn based made sense back when pcs were much slower. Nowadays its inexcusable.
 
total war needs to be changed to real time on the strategic map if it hopes to evolve. Otherwise its just rehashing the same thing over again with prettier graphics. Turn based made sense back when pcs were much slower. Nowadays its inexcusable.
But how would you manage real time?
 
They are all massively flawed, in my humble opinion.

Paradox is excessively focused on war in its games, even though the war itself has little depth in any series but HOI. EU in particular is just a blobbing game when it could have been about the transfer from the feudal to the early modern state.

Civ is fun at first, but becomes very boring towards the end, or on repeated games. The turn-based system also totally breaks down in the modern age (there is no mutually assured destruction when 1 nation can declare war on the other and obliterate it completely on the first turn, leaving no chance to retaliate, since nuclear response apparently takes 6 months).

CA has big potential, but fills its games with daft units that never existed and makes everything far too fast and chaotic, with units out of formation and slaughtering each other at horrific rates as a result. Shogun 2 was especially bad in this regard, where ashigaru ran helter skelter at each other with swords and were all dead in 5 minutes, instead of mostly staying in lines with spears and usually withdrawing, sometimes in good order, instead of being utterly massacred.

Agree completely. I would add:
And all three of them have terrible AI and are filled with bugs.

total war needs to be changed to real time on the strategic map if it hopes to evolve. Otherwise its just rehashing the same thing over again with prettier graphics. Turn based made sense back when pcs were much slower. Nowadays its inexcusable.

Turn based strategies are a whole genre of games you know its not a matter of performance....
 
Turn based is one way of doing things, but I feel it does break down somewhat in combat, especially in the modern age (Civ 5's appalling handling of modern warfare is a fine example of this, where armies take 6 months to react and atomic strikes can destroy all the enemy's bombs without any risk of retaliation, breaking MAD).
 
Turn based is one way of doing things, but I feel it does break down somewhat in combat, especially in the modern age (Civ 5's appalling handling of modern warfare is a fine example of this, where armies take 6 months to react and atomic strikes can destroy all the enemy's bombs without any risk of retaliation, breaking MAD).

This are problems of one type of turn based strategy game with specific requirements and engine incapable of handling warfare. There are dozens of others which did right.