--snip--
And no, the game is no more for the casuals than the previous games. Maybe it is slightly easier to get into, because of the better explained principles and so on. Easy to get into, but to master it takes time etc. As you were reading TWC, you would see especially at the release game, whining of the so many "hardcore" strategy gamers, that couldn't figure many aspects of this so called casualized game. "Economy is impossible - yet I posted 22k income province without slave and +% tax whoring" "PO is impossible to manage, all the time there are rebellions, yet I had no such problem etc.".
I've played Total War games since Medieval 1 and have hundreds of hours in various titles I'm sorry, but after you figure out how things work there's just no real skill involved.
You've pointed out a minor few things that were broken in previous iterations and removed (AI spamming you asking to trade a poor province with one of your still-crap but definitely better provinces etc.) but here are IMO the main weaknesses, talking specifically about Rome 2:
--rant begins--
Battle AI:
Ok, here's my go-to strategy to win just about every battle, get ready. Tune out if you don't want your game to be ruined by my awesome strategy: Form a solid line and flank the s*** out of the enemy. Don't worry, the AI will pile all their non-ranged troops into your center while you move everybody else around and hurl javelins, horseflesh and even infantry into his exposed backside. Don't worry, if you wait for a few minutes all enemy units will be Exhausted because they are 'fighting' even though they are at the back of a huge blob with maybe 1-2 men actually in combat. And the AI will never break off even one such 'engaged' unit to deal with your archers standing 5 metres behind firing arrows into their backs.
But hey, at least enemy generals no longer suicidally charge into your wall of pikes. Oh wait, that was patched out a few weeks after release, despite existing in every friggin' game before that. Or did a mod do that?
Diplomacy / campaign AI:
First thing: alliances are useless. I've never seen alliance deter an attack; the series lives up to its name: Total War. It's rare to find any nation not in at least 2-3 wars unless they are on the edge of the map. So usually your allies will be off fighting elsewhere and not help you. But if they do,
they take any cities they siege for themselves. So now if you like non-bordergore maps you will be measuring up your ally for attack. In that regard client states / satrapies are also bad since they can only help themselves.
+ The AI is still horrendously exploitable. Want to go to war against nation X? nation X is at war against nation Y: go to nation Y and 'offer to join war' for 1000 denarii. Free money for something you would do anyway. Ally calling me into war? Demand 3000 denarii to do so. Then do not actually help in the war. Can the AI be forced to cancel alliance in a war? Yes, in theory, but AI only really does any diplomacy when reduced to 1 province or so (are they regions now? 1 city anyway), so it won't matter at that point.
Removed / simplified things:
Casual vs hardcore gamers aside, I strongly believe many things were removed because AI couldn't handle them well in previous games. e.g. off the top of my head:
- Army limits. Because AI cannot handle multiple armies and just made 1-unit stacks. And then moved those individually, greatly slowing down the game. Can still be seen by: AI making armies of just generals, thankfully limited numbers.
- Family trees: AI couldn't really use them in Shogun 2 because, especially in manual battles vs humans, they will suicide their generals aka family members 99% of the time. IIRC their families also died off in previous games for some reason. And before you say 'it's because Rome's a Republic!' there are non-republic nations in the game too.
- Walls: AI will walk into boiling oil / make everyone exhausted cramming up on 1-2 ladders and lose stupendously even with 5-1 odds on. Partially because they were crap in bringing siege equipment (so now you build it free, yay!) Now most settlements have no walls - yay! You still de facto fight siege battles, you simply lose the penalties for climbing ladders onto wars. + as a human you just hold them at a chokepoint when defending and let archery towers kill them in a battle outnumbered 5-1 against you. Admittedly this is only plausible when playing with a mod that increases garrison size, IIRC vanilla garrisons are too small.
- Loyalty: IIRC AI was crap at giving not-disloyal generals priority. Now we just have civil wars that cut the country on unpredictable lines.
- Naval landings: yeah, armies get free boats. I believe only in a late version of a DarthMod mod for Empire did AI actually do naval landings at all without free boats.
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TL;DR: The game has no real difficulty. If you play battles manually and are aware of the concept of flanking, you can win every time with few casualties. There's no diplomatic intricacy, just win the battles and win the game. Yeah, they improved some of the broken things from previous games, but they also removed some of the core staples of Total War games that many liked (and after realising this, returned them in Atilla as a standalone game!!)
IMO the battles are the only real fun thing, broken as they are. The campaign for me is just there to give a little personality to my armies, with the mid-game already becoming a grind as you auto-resolve against all your enemies. Did I mention AI has a hardcoded free income? If you thought merc-spam in EU4 was bad...
Rome 2 was the first game I tried to play unmodded since Rome 1, and will be the last. I'm still getting some enjoyment out of it with Divide et Impera mod + nerfing my own tactics / army composition to be more 'historical' in nature. And now that mod has introduced population (i.e. manpower) mechanics, so I might start up a new game once they've ironed out the kinks.
