keep in mind, i am still playing my first game, where i actually think i know what im doing............
i noticed, on easy, the ai expands pretty quickly. they build buffer planets sooooomewhat effectively. as far as technology, i dont know if they research stuff that makes sense or not because i dont know the game that well, and i cant tell what weapons they have by the graphics in the tactical battles for the same reason. also i dont know if, say antimatter torpedos and regular torpedos have different graphic effects. in combat they are, so far, 100 percent effective at sending pain in the butt forces to kill off most or all of my population in a colony, so they can make good use of ass. shuttles. and in general head to head combat they send balanced fleets to me, which are effective to a degree. but its after turn 300 and ive had dreads for a while, and i havent seen the humans build a single one, so.......
if most of the people play vs. ai's and enough people say something, i think the ai could be pretty challenging. and i dont mean in a soase way where they just add 3 more cheating ai difficulties, but actually make it plan better. after all, the game has changed into something amazing since release, which granted it shouldve been like that at release. but i work in "customer service'' and these guys put alot of work into fixing the game, if they did the same with the ai, i think it would be pretty tough.
thanks for the hard work dev team and anyone else