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Originally posted by Garbon
And why is that? This isn't there first place where its been done.

Because it doesn't work! A and B will be chosen 94.7% of the time over C. A will be chosen 94.4% of the time over B. Is it really worth the confusion to have an extra 0.3% chance?

Barbalele, I'm sorry, but your suggestion is outrageous. Any case where this event reduces BB by more than the 1 you get for releasing the vassal turns the whole event set into a giant BB reducing machine, take HRE provinces for 1 BB, release for 2 (or 4!) repeat as needed to get BB down far enough. Makes the game very silly, and is, in my opinion, poor design.
 
Originally posted by Isaac Brock

Barbalele, I'm sorry, but your suggestion is outrageous. Any case where this event reduces BB by more than the 1 you get for releasing the vassal turns the whole event set into a giant BB reducing machine, take HRE provinces for 1 BB, release for 2 (or 4!) repeat as needed to get BB down far enough. Makes the game very silly, and is, in my opinion, poor design.

Since when is annexing a country giving you only 1 BB? I ever undestood it like a +7BB in a offensive war isn't it? :confused:
 
Originally posted by Isaac Brock
Because it doesn't work! A and B will be chosen 94.7% of the time over C. A will be chosen 94.4% of the time over B. Is it really worth the confusion to have an extra 0.3% chance?

The .3% isn't worth the effort to code, but I don't see what confusion can result by having three choices:confused:
 
Originally posted by Barbalele
Since when is annexing a country giving you only 1 BB? I ever undestood it like a +7BB in a offensive war isn't it? :confused:

Barbelele, He's not talking about totally annexing countries. He's talking about when you take provinces individually away from countries that are HRE provinces and can potentially be a country by themselves. Example, I annex a 3 provinces from a 4 province Hannover. Those extra three provinces used to be independent countries, but since Hannover has already annexed them, they only give me 1 BB point for taking them back. By then releasing them as vassals, under your proposal, the 1 BB point gain would be negated by -1BB in the vassal release and by -1 BB in the event. This means that a clearly offensive war will net you -1 BB per province.

On an aside, I'd like to see the random events havea deathdate if this is possible. After 1750 or so, HRE unification became an increasingly more real possibility, especially with the advent of Frederick in Prussia. While it didn't historically occur, the liklihood that it could is there nonetheless.
 
Well the problem is if you annex a minor you have a +7BB.
If you are losing the province by a revolt you take a +6BB increase and no gains.
If you lose the province with vassalization you are taking a +5BB instead and gain a vassal. If you annex i.e. 4 province and lose them in this way, you are going to a +20BB without a effective gain and in a dangerous zone that will bring to increased eatings.
My proposal is to design one more event shoting if you controll a province letting revolt the population. Could this work? Who are random events related to offset? i need a real quick shot in this case.
 
Yeah, that (having an end date) is probably a good idea.

The event can apply to both HRE countries, and non-HRE countries. There is some justification for treating them differently.

edit: for clarity.
 
You can't have an offset on a random event. I think it'll crash.

Who is to stop me from doing the following
-noticing that country A has either annexed a minor or taken a province that can be released. This will usually put A in an offensive war against the alliance of the country that just made peace.
-Joining said alliance
-taking the provicne in a sepeate peace
-waiting for the event. Voila - -3 BB!

Anyone who annexes should take the BB points. If an AI minor does that it will get annexed by it's neighbours, and then released. Problem solved. If a human does that they are asking for trouble whether these events exist or not. Allowing them to relase to reduce BB makes conquering the HRE easier for a human therefore makes independent HRE minors even less likely.
 
Originally posted by Barbalele
Well, i made a large part of the work, but if we are going to use the other event, i'll stop now.

Edit: about BB you are right this is a problem. In my event i got a death date: it was the beginning of 30 years war.

The 30 years war being the 1618-1648 variety? This is a bit too early to stop things. If you're going to use a war to end date the events, use the 7 years war (1756-1763). IMO, thats a more realistic time to allow a union in the HRE.
 
I have played extensively in the past with the German Independences events enabled.

They are auctually currently broken up into two different files. German_Minors and German_Majors.

The minor events affect the minor countries that are auctually part of the HRE, but not Austria. These events are written for each specific HRE minor to fire once every 40 years or so ( I would prefer every 10 years or so). These events seem to work fairly well. For Example I have seen Baden Annex Strassbourg, then the event triggered causing Strassbourg to become a Vassal of Baden's. The next year Strassbourg was attacked an annexed by Mainz. Once again the events kicked in causing Strassbourg to becoem a vassal to Mainz..within three years Strassbourg had renounced Vassalship and was independent again. IMHO this is a pretty good outcome. Not only do these events cause the computer to have more vassalships as opposed to just annexations, but it is even tpossible to steal vassals from another country by annexing it and then releasing it. These events work well I beleive.

the majors are Random events that effect the Major countries that surround the HRE and tend to ahistorically divide it up.
These events DO NOT seem to happen enough. I beleive this is due to the fact that with the SSREM enabled, there are way too many Ramdom events for the computer to deal with. Thus these events tend to not fire off nearly enough to really make a difference. I would suggest that the random is taken out of these events and they are structured to be more like the above mentioned German_Minor events.

For effects I would suggest somethign along these lines:

A-Release them
Independence for country X
Stability +1
BB -1

B-Europe be Dammed! I will keep them
BB +12
Stability -1
RR +? in province

The good effects form A could be gotten rid of, since the auctual historical thing to do is not to annex in the first place.
the bad effects of B are in my opinion much more in line with what the real political geography of the time was like. Countries just did not go around annexing their fellow christian brothers without out some sort of legitimacy to theri claim first.

these independecne events are a nice way of trying to simulate the HRE and the politics of Europe. a better solution, that auctually would introduce an option to the game engine was discussed here

http://www.europa-universalis.com/forum/showthread.php?s=&threadid=87974


but who knows when or if that would ever be implemented.

LATE,
Jester
 
How likely was a local prince to oppose the movements of a fellow lords troops through their lands? Would they have actually prevented it?
What I'm thinking is give all HRE nations Military access through all other HRE nations. This will prevent them from going to war with each other unless by event.
Plus it helps if Brandeburg and Hessen are allied and Poland declares war. Hessen would actually be able to help but Poland wouldn't be able to get Hessen because the other lords are preventing them, ie. no Military access.
 
Originally posted by RepublicofGenoa
What I'm thinking is give all HRE nations Military access through all other HRE nations. This will prevent them from going to war with each other unless by event.

It might do some good, but the AI does cancel those MA:s if necessary, like if their ally outside HRE declares war. Introducing this makes the title of Emperor a bit meaningless at start, though it gives some money as well. Worth to test at least.
 
Originally posted by RepublicofGenoa
How likely was a local prince to oppose the movements of a fellow lords troops through their lands? Would they have actually prevented it?
What I'm thinking is give all HRE nations Military access through all other HRE nations. This will prevent them from going to war with each other unless by event.
Plus it helps if Brandeburg and Hessen are allied and Poland declares war. Hessen would actually be able to help but Poland wouldn't be able to get Hessen because the other lords are preventing them, ie. no Military access.

I've tested it. It is not working :(. The only way is to have those events.