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IsaacCAT

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Oct 24, 2018
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I have seen many posters trying to improve characters skills with education (tutor) and wonders.

But I enjoy more being the head of the HR and poaching the best characters around by not killing them when capturing other nations.

I do not care a lot about scorned families, and I like puting the best characters (skill + statesmanship + loyalty) on the job.

Does anyone have other head hunting techniques? Beyond adopting and granting citizenship, what is there or what would you would like to have?
 
I'd like some kind of court system, to be honest, rather than additional ways of headhunting. It'd require a bit of a rework from the current character system, but I'd like to see characters in your capital (even in Republics like Rome, you were basically condemned to irrellevance if you were forced to leave the city for reasons other than ruling/leading an army/retinue to either - see all the people banished to Sicily, and Athens had their Ostracism) compete for and improve themselves - alternatively form alliances with eachother - in order to get positions. So in a way, a less active and micromanageing headhunting, and more of a passive competition to fill roles. Laws could be passed to open the system to lower strata of society, giving this "court" a wider pool but angering the traditionally noble families, or alternatively narrowing it, bestowing your grace upon a smaller elite at the cost of angering those left out.

PS:
As you know I'm also a proponent of education and increasing stat gains, but that's in large part because stats are currently so set in stone, and few/no ways exist for a character to work on themselves after they hit 16. I'd just sometimes like to see growth, you know - gods know I've become smarter since I was a teenager. :p
 
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Use the curiate assembly in republics:

Enact the law
Install several governors with good stats and low corruption
Use govt interaction

If you have high finesse and low corruption on your ruler, you can significantly boost chance od endorsment by apending influence.

If senate endorses a candidate, you can give them a permanent stat-boost. If they are young, you may be able to boost them in this way several times before / in between consular terms.
 
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compete for and improve themselves - alternatively form alliances with eachother - in order to get positions. So in a way, a less active and micromanageing headhunting, and more of a passive competition to fill roles.
Agree, but instead of increasing innate skills, this experience on the job should give statesmanship or we will end up with stat inflation.
Use the curiate assembly in republics
Thank you, I was not aware of this interaction
 
Agree, but instead of increasing innate skills, this experience on the job should give statesmanship or we will end up with stat inflation.
You made me have a thought. Should we even have stats? Would it be feasible to replace it with a system like Statesmanship, but for more categories? Statesmanship, Generalship, Orator, etc etc - all effected by a character's traits and experience? As children, characters would then have ambitions like "Become Great General" which would - rather than giving them a chance at gaining +1 martial - give them a passive "XP" gain in Generalship. Great Statesman? Likewise, but for Statesmanship.

The stat system always felt like a bit of a holdover from CK to me, which I feel doesn't fit with the current feel of the game - it feels like a separate system. I might write a suggestion on this too.
 
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Should we have stats?
Yes if you accept there is an individual limit on how far we can improve with experience and education.

I do not want copycats characters if they follow the same career path.

I will never reach Einstein proficiency on physics, no matter how many classes attended and experiments performed.
 
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Yes if you accept there is an individual limit on how far we can improve with experience and education.

I do not want copycats characters if they follow the same career path.

I will never reach Einstein proficinecy on physics, no matter how many classes and experiments I perform.
This is why it should be influenced by traits. They could raise and lower the "roof" - a soft cap, probably, like Cohort Experience from drilling - and at a point, a character cannot advance further. Certain traits, like a character becoming Brain Damaged from botched surgeries, could also have a significant effect on this, and Dementia cause a rapid decline, rather than a simple "-2". So you'd avoid copycat characters by virtue of traits being influential in different ways.

I agree that there is an individual limit, like you say, but I don't think Einstein was born with an innate 18 Physics skill in which he had 0% efficiency at 16 until he had held the "Physicist" job for several years at which point he became 50% efficient and so on.
 
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cause a rapid decline, rather than a simple "-2".
Like some illness affect health over time, I agree.
but I don't think Einstein was born with an innate 18 Physics skill in which he had 0% efficiency at 16 until he had held the "Physicist" job for several years at which point he became 50% efficient and so on.
How do you propose modelling characters then? I understand you suggest something like this:

There are no base stats and traits should model the potential of characters, like legions honours are accrued during life. For characters, being in a job will give them professional traits like Anal: gives +2 Finesse. These traits will be acquired by having a job and should be compatible with character personality, Military, Health and Status traits. There will be good and bad traits due to experience like in health.

Not bad idea. But I am not sure Devs will ditch the current system. Let's think what are we missing.
 
I hadn't actually thought about professional traits as a subcategory, but I like that, yeah. "Original Thinker" for example could give +5% Generalship Cap. And hey - we didn't think the devs would ditch mana either, but here we are! Anyways, yeah: It's a bit of a derail. My answer to your OP remains there in my first post and is unchanged - I'd like to see characters knifing for positions. I'd also like a system to encourage swapping out characters, and not find a loyalist with 14 Martial who remains at his post literally his entire life - especially in Republics.
 
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