Don't blame the mod for removing the Uzbeks, you did it yourself![]()
A momentary lapse of reason, thinking the Uzbeks were the Kazakhs from EU2
Don't blame the mod for removing the Uzbeks, you did it yourself![]()
Regarding the conversions there's a little tweak: the chance for success is based on the last day of the conversion, not the first one. Same for colonization.
Yeah.In that case it is very frustrating. But if you turn it around - you have a crappy monarch and you start a conversion, it is very frustrating to have your monarch die a few days later being replaced by a top notch one.
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Lots of family troubles indeed. Lets hope you get through the +8 RR-years without any bigger problems. What do you think about the FtG-rebels, btw?
Regarding the conversions there's a little tweak: the chance for success is based on the last day of the conversion, not the first one. Same for colonization.
Well well, makes the game more intriguing?![]()
'Only' four?I'd be delighted with such an outcome. Ottomans are strong. Or rather, were strong until you just broke their backbone.
Kicking Ottomans out of Asia...
Awesome!
Phew, your war exhaustion must have been getting dangerously high.
With the size of his empire I bet he'll be at -3 until the next millenniumCores are nice, some stability would be nice too methinks![]()
I suggest you aim for full serfdom, it does wonders to your BB cost. Keeping a -3 stab too long can eventually end in a horrible, horrible, civil war.With the size of his empire I bet he'll be at -3 until the next millennium![]()
Cores are nice, some stability would be nice too methinks![]()
And finally you've formed the Mughals, now how about another century of conquests and rebel bashing?![]()
I suggest you aim for full serfdom, it does wonders to your BB cost. Keeping a -3 stab too long can eventually end in a horrible, horrible, civil war.
Where is your imperial treasury? :rofl: