My game's version is epic version, I was excited to build my first airport in my city, but when I tried to do that, a error shown up that I can't build my airport 
I've searched solutions for this error for few hours. However, all of them appoint this issue was caused by the vehicle assets/mods that some vehicle was removed by mod owner, which caused the error. In fact, I didn't have any single of the vehicle mod, all I have are:
Harmony 2.2.2-0 (Mod Dependency)
TM
E 11.8.0.0 STABLE (Traffic Manager: President Edition)
I have tried remove all my mods to start the game, re-install the game, verify the game files, all these action wasn't gave me positive result that when I clicked on the airport to place it, the error occurred.
I believe such few lines are about my error, but I don't understand how to use them to deal with my problem.
Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Tool error: Object reference not set to an instance of an object
at BuildingTool.SimulationStep () [0x00000] in <filename unknown>:0
at ToolManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0 [Core]
I am pleased to ask for help from the community, and will be thank you for all people tried to help me.
I've searched solutions for this error for few hours. However, all of them appoint this issue was caused by the vehicle assets/mods that some vehicle was removed by mod owner, which caused the error. In fact, I didn't have any single of the vehicle mod, all I have are:
Harmony 2.2.2-0 (Mod Dependency)
TM
I have tried remove all my mods to start the game, re-install the game, verify the game files, all these action wasn't gave me positive result that when I clicked on the airport to place it, the error occurred.
I believe such few lines are about my error, but I don't understand how to use them to deal with my problem.
Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Tool error: Object reference not set to an instance of an object
at BuildingTool.SimulationStep () [0x00000] in <filename unknown>:0
at ToolManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0 [Core]
I am pleased to ask for help from the community, and will be thank you for all people tried to help me.
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