Integrity
I have verified my game files (on Steam)
YesI have disabled all mods
YesRequired
Summary
I don't think Railways Autoexpand is working as intendedDescription
Below is a screenshot of the Autoexpand conditions. They are:must be either:
Subsidised, or cash reserves >50%
*and* either:
Transportation cost is >50% base, or State has less-than 100% market access
(and is not currently constructing any)
I've noticed several instances in my game of railways being autoexpanded despite these conditions clearly not being fulfilled. Particularly obvious in pacific islands where there is absolutely no need for more than one level. I had already removed them from build queue before thinking to report this, but I added picture of Fiji's history as it was one of the states I noticed the problem in and it supports a theory I have on the cause.
I suspect something fishy is going on in the seperation of the two different "at least one of these:" condition statements.
And that any two conditions fulfilled across the four, regardless of whether they're in statement 1, or statement 2 - flags positive for the auto-expand.
This is the only simple explanatino I have for Fiji and similar provinces building more railways on autoexpand. Fiji hasn't had a expensive transport, or low market access since colonisation in my game - and it seems to align with what I've been seeing.
This is very frustrating as it impedes players' ability to spend less time micromanaging infrastructure and transportation.
Steps to reproduce
1. Build railways, subsidise them and set to auto-expand(subsidising may not be necessary but I think it will help easily replicate the issue)
2. Wait and see expansion happening under unfulfilled conditions
Game Version
1.8.6OS
WindowsAdditional
Bug Type
Performance IssueSave Game
View attachment FranceRailwayAutoExpandbugMaybe.v3Attachments




Player Pain
6
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