I feel ___________ about the current state of the game. 220 hours on CS2 (2k+ hours on CS1). The vision is lost to me, or at least obstructed. Every time I load up and play it's only a matter of time before I get frustrated because of some game breaking bug (or unconfirmed feature). Then I go looking in the forums to see other people are having issues as well and just throw my hands up in frustration. I don't subscribe to only letting the community fix (mod) the core gameplay for a functional and positive experience.
With the econ 2.0 update it seems like they're trying mechanical things out - not necessarily polishing the experience or optimization. I unknowingly came along for an expensive beta tester ride. The __________ bug *fills in "homeless cims"* was the last straw for me as this is the second time there's been a game breaking bug introduced directly before a long break in updates. I have no issues with taking that time off, but breaking the game (again) right before leaving shows some indifference towards the customer experience.
The first CS had the community's help with some things but in my opinion the game functioned as a whole. I didn't even know about mods until 2 years after I started playing and never ran into a core gameplay issue that resulted in unplayability. Fast forward to last year, I was sold on the marketing vision and pre-purchased the deluxe edition of the game only to watch in dismay over the next 10 months as CO pushed back: delayed every planned feature to be released, provided some tone-deaf apologies, released the most questionable DLC I've ever witnessed as a gamer, etc. I still come back to the forums to look at the state of the game's community and get the general tone of the player base occasionally. Overall, just a negative endeavor.
One theme I see everywhere that criticism resides, there are people saying, "Wouldn't you rather 'they' spend X amount of time on Y, instead of X amount of time on Z?" It's not my job to figure out or speculate the logistics and priorities of the devs. I don't have to be patient. I paid for a product. That product is broken. So it's not some benevolent act of charity for it to get fixed.
Here's some predictions:
- This game will NOT release on consoles. It hardly functions well on high end PC's and the resource consumption... You need to meet a certain threshold for development and overall quality before consoles will consider putting a game on their marketplace.
- Deluxe Edition purchasers will get swept under the rug. We've seen what the publisher will do to games that don't continue revenue success. We're multiple quarters after launch with nothing to show for the customer base that spent additional money on content that isn't in the game yet. DLC sales will be paramount and take priority over Deluxe Edition contributors.
- Unless there is a massive shakeup in Colossal Order or Paradox, I do believe the game will be eventually be shelved. There's not enough trust in the community for DLC revenue to be close to where it needs to be to sustain this game long term. Initial sales have bought CO some time, but what has been done with it? There are small resurgences of players when a new patch is released but moving the needle by 2k players or so isn't a sustainable variance long term. The DLC machine that is this game needs people to purchase it for development to continue. The rebuttal to this would be "hey, this happened with CS1, it just takes time to flesh out. They'll get there." Things are a bit different now. With high initial sales comes high expectations on recurring revenue (in this case DLC). Colossal Order will have to forecast those sales to investors with uncertain results. There's a low percentage chance those forecasts get achieved with the constant delays in production. There are further reaching implications than only delays on that content.
It seems to me there is a, not so simple, management issue on allocation of resources. Again, this is not my problem. I'm not going to speculate on what should be worked on vs what shouldn't - I'm a customer, not management or a C-level executive. It's hard to see this game getting to where it needs to be in order to continue development past next year. Time will tell.
With the econ 2.0 update it seems like they're trying mechanical things out - not necessarily polishing the experience or optimization. I unknowingly came along for an expensive beta tester ride. The __________ bug *fills in "homeless cims"* was the last straw for me as this is the second time there's been a game breaking bug introduced directly before a long break in updates. I have no issues with taking that time off, but breaking the game (again) right before leaving shows some indifference towards the customer experience.
The first CS had the community's help with some things but in my opinion the game functioned as a whole. I didn't even know about mods until 2 years after I started playing and never ran into a core gameplay issue that resulted in unplayability. Fast forward to last year, I was sold on the marketing vision and pre-purchased the deluxe edition of the game only to watch in dismay over the next 10 months as CO pushed back: delayed every planned feature to be released, provided some tone-deaf apologies, released the most questionable DLC I've ever witnessed as a gamer, etc. I still come back to the forums to look at the state of the game's community and get the general tone of the player base occasionally. Overall, just a negative endeavor.
One theme I see everywhere that criticism resides, there are people saying, "Wouldn't you rather 'they' spend X amount of time on Y, instead of X amount of time on Z?" It's not my job to figure out or speculate the logistics and priorities of the devs. I don't have to be patient. I paid for a product. That product is broken. So it's not some benevolent act of charity for it to get fixed.
Here's some predictions:
- This game will NOT release on consoles. It hardly functions well on high end PC's and the resource consumption... You need to meet a certain threshold for development and overall quality before consoles will consider putting a game on their marketplace.
- Deluxe Edition purchasers will get swept under the rug. We've seen what the publisher will do to games that don't continue revenue success. We're multiple quarters after launch with nothing to show for the customer base that spent additional money on content that isn't in the game yet. DLC sales will be paramount and take priority over Deluxe Edition contributors.
- Unless there is a massive shakeup in Colossal Order or Paradox, I do believe the game will be eventually be shelved. There's not enough trust in the community for DLC revenue to be close to where it needs to be to sustain this game long term. Initial sales have bought CO some time, but what has been done with it? There are small resurgences of players when a new patch is released but moving the needle by 2k players or so isn't a sustainable variance long term. The DLC machine that is this game needs people to purchase it for development to continue. The rebuttal to this would be "hey, this happened with CS1, it just takes time to flesh out. They'll get there." Things are a bit different now. With high initial sales comes high expectations on recurring revenue (in this case DLC). Colossal Order will have to forecast those sales to investors with uncertain results. There's a low percentage chance those forecasts get achieved with the constant delays in production. There are further reaching implications than only delays on that content.
It seems to me there is a, not so simple, management issue on allocation of resources. Again, this is not my problem. I'm not going to speculate on what should be worked on vs what shouldn't - I'm a customer, not management or a C-level executive. It's hard to see this game getting to where it needs to be in order to continue development past next year. Time will tell.
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