not in sence that he tech idea it self is bad, and the research tree is great. But the method of producing units is. What do I mean by this.... Each unit individual( pustials, Devourers, and plague lord) are great but the evolution of them is hard. You can't build them like other techs, you need to first infect an enemy, and that has a percentage chance to spawn a pustial, that pustial through combat will become a Devourer, and then the Devourer a plague lord.
The problem I have with this is if you have say three plague lords, an AI army kills them, you need to start all over to infecting a bio unit, to get them back , where if a purifier loses 3 phionix walkers all you need to do is build them in max 15 turns to get all three back.
Take this with a grain of salt as I haven't completed my Xeno plague run through but this is what I'm thinking is a problem with it. The system of evolution is cool, but I don't see how you can win with Xeno plague unless you win every single battle you fight so your not back at square one.
The problem I have with this is if you have say three plague lords, an AI army kills them, you need to start all over to infecting a bio unit, to get them back , where if a purifier loses 3 phionix walkers all you need to do is build them in max 15 turns to get all three back.
Take this with a grain of salt as I haven't completed my Xeno plague run through but this is what I'm thinking is a problem with it. The system of evolution is cool, but I don't see how you can win with Xeno plague unless you win every single battle you fight so your not back at square one.