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Ergrak

Recruit
Apr 9, 2018
1
0
My guess there are a lot of us playing this game who have played Sim City.

The core of city design in SimCity was/is zoning/districts.

So the fact that we can't have residential domes, industrial domes, commercial domes, etc is driving me nuts.

Hopefully they are working on a way for colonists to work in one dome and live in another

connecting tunnels would be cool or even a monorail system.

Maybe the archaeologies in this game remind me of those in SimCity 2000 (a LONG time ago lol)
 
This game is basically freestyling, real time empire buildings but clad in Mars colonization trappings. This kind of game doesn't follow the grids and zonings system of Sim City series. Just be glad that this game doesn't require drones to follow paths/roads that you make or you'll be dealings with drones trapped in traffics, a la teamsters trapped in Tropico 5 :D
 
The game is by no means in any way ready to link domes. Youve built a cassino, a gym, a bar, a diner a grocery and an art store... thats litteraly it unless you feel like flushig rare metals and electronics away, only the redundancy of building them in every dome helps mask the shallowness.
 
The game is by no means in any way ready to link domes. Youve built a cassino, a gym, a bar, a diner a grocery and an art store... thats litteraly it unless you feel like flushig rare metals and electronics away, only the redundancy of building them in every dome helps mask the shallowness.

Each of those buildings has a cap on throughput created by the limited number of simultaneous visitors. A single bar can't service 4x domes, the throughput is too low. If the devs wanted they could slightly boost the time it takes to use a service and lower the throughput even further, but imo that's probably not needed.
 
Each of those buildings has a cap on throughput created by the limited number of simultaneous visitors. A single bar can't service 4x domes, the throughput is too low. If the devs wanted they could slightly boost the time it takes to use a service and lower the throughput even further, but imo that's probably not needed.

Missing the point. Its still just building the same few buildings over and over. The game is good but its thin, theresnot enough in the survival side or the city builder on mars side to sustain intrest.
 
Missing the point. Its still just building the same few buildings over and over. The game is good but its thin, theresnot enough in the survival side or the city builder on mars side to sustain intrest.

Have you never played an Impressions style city builder before? They're all about small numbers of generally applicable buildings and walker or building aoe (or in this case dome) management. If anything this game has more than usual.

What's missing is a third tier of production that could be exported to earth. We have raw materials, we have secondary materials that serve as maintenence inputs (not enough of these) and now we need tertiary outputs that use the secondaries and make profitable exports.

Like how about software companies that use electronics as inputs, or banks, or law firms, or pharmaceuticals, or agritech. Stuff tropico did + more modern stuff based around services and tech services?

And where is the deeply built out tourism chain? I'd pay a fortune to spend a month in a reasonably developed Mars colony just dicking around kicking rocks on an alien world.

Or the robust dock + teamsters system of tropico rather than the current DIY transport rovers for long haul? Why can't I build a spaceport and set import/export priorities in the mid game and not have to manage individual rockets?

I also want some fellow colonies to trade and fight with and a more robust international model. Surely other sponsors would want to attract the Mars colony to their side, and just as surely they'd settle their own colonies that I could trade food and metal with.

That's the stuff I want. Services are well handled and I totally disagree with you there. The problem is that other than a short manufacturing chain and infrastructure buildings there's nothing else to do on Mars. You can't build the sort of complex economy that you can in tropico so it all feels sort of pointless.
 
Personally, I enjoy the game mechanic of discrete domes; it gives me an interesting optimization game where each is a controlled, isolated ecosystem that I get to carefully control the balance of production specializations and comfort specializations within.

This is a fun optimization problem, made nicely tractable by the isolation of each ecosystem.

If one prefers city builder metaphors, it's more like each dome is a separate small city rather than the entire colony being a single large city.

For me, this is a nice differentiator from the macro-system management game that SimCity and Cities: Skylines already do very well; and is a large reason why I play this game instead of those games (which I do love very much).