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Hawk8762

Second Lieutenant
Apr 24, 2017
103
0
Something is up

The tips/tactics to this battlegroup seem rather obvious-
Get In close quarters
Achieve and Maintain Air superiority


But despite this, I simply cannot make the 101 work. I have dedicated a week to playing JUST this battlegroup, and I have not won once.

On the same not, I never have any difficulty dispatching a player using 101. Frankly, I find it to be a rather easy game as its VERY easy to avoid the strengths of the 101.

Any advice?
 
It is easy to avoid their strengths because their weakness is literally anything outside of a town. They are good in towns and hedgerows, anything past that and they fall apart. Forget trying to fight an armored division with this deck, anyone with a brain will roll over you. They're fun to play if you like air spam but that will only carry you so far.
 
Yeah, they've got some fine infantry and plane options, but they accept huge gaps in their lineup for it. Even if I want that airborne flavor, I'll pretty much always want to play Red Devils instead.

If nothing else, they could stand to be offered a 2xM10A1 card in Phase B to give them a little bit of AP projection to keep enemy vehicles back. Although it'd be naughty and OOTF, I wish we could slip them some M36 Jacksons as well.
 
Yeah, they've got some fine infantry and plane options, but they accept huge gaps in their lineup for it. Even if I want that airborne flavor, I'll pretty much always want to play Red Devils instead.

If nothing else, they could stand to be offered a 2xM10A1 card in Phase B to give them a little bit of AP projection to keep enemy vehicles back. Although it'd be naughty and OOTF, I wish we could slip them some M36 Jacksons as well.
You need to be very careful about giving decks things to patch their weaknesses. You can play five minutes of one of those """""balance""""" mods that just make every deck a reskin of one another because they have no weaknesses. There is no flavor at all. Of course I know you are not advocating for this but I am simply saying this is why there are some glaring weaknesses in some decks.
 
Veteran AT guns, nuke thunderbolts and elite wolverines really make 101 not nearly as bad in AT as you are trying to show.

Tigers and panthers are ok against 101 but the best unit is actually that brummbar. It is really the best fire support vehicle outside of the jumbo.
 
Veteran AT guns, nuke thunderbolts and elite wolverines really make 101 not nearly as bad in AT as you are trying to show.

Tigers and panthers are ok against 101 but the best unit is actually that brummbar. It is really the best fire support vehicle outside of the jumbo.
As someone who loves the deck I feel bad for bringing an armored deck against it. You can manage the low pen vet AT guns easily, the thunderbolts are annoying but you can spam AAA against them and then hunt them down with planes, and there are only two M10's and in phase C.

It's that bad.
 
101st is literally a liability to a team game the Thunderbolts cant 1 shot any tank has to 2 shot Panzer 4-Stugs The only strength 101st has is planes and with more then half of German decks getting 88s you can stun them before they do any damage easily then making the 101st player useless. If your AA net is being overwhelmed its your fault the P-47s cost double or even triple what an AA piece costs you giving you also money for cheap fighters. you get the advantage in the air then. and dont even say 101st can arty the enemy AA you will not be able to afford Infantry for a fight, Anti tank guns for tanks, and then have planes, then have enough money buy the 2 worst artillery pieces in the game. And even if you do they can just counter arty with better and longer ranged artillery.

The only strengths of the 101st
Infantry (wich sometimes feels weak.) Useless outside of buildings.

Planes wich only stun. can literally be shut down with a few AA pieces and some cheap fighters.


Weaknesses,
Tanks are weak and abysmal ,it is an airborne deck so i understand, AT guns will just destroy you and your only counter is planes wich again get stunned easily.

Anti tank LOL 1 vet AT guns nice and there only 37/57 so Tigers and Panthers can just lol while they pick them off and the Wolverine is decent but you only get 2 that areworth anything

Artillery is just horrible and having to rely on offmap feels dirty and broken

M8 scott is the only support gun that can stun AT guns and it most of the time dies before it can do that. and its phase B...


Then really a non strength or weakness is decent AA nothin special but nothing bad either.


but i really wouldnt change anything outside of making there Strengths do more. There is a reason why German units only moved at night it was because of the P-47 Thunderbold or the Typhoon. Any decent sized German formation would have been bombed/rocketed into oblivion if they moved during the day, Ingame they just shrug it off and move forward. Bombs if the 230 point airplane cant kill a 140-180 point tank in 1 go it should be able to destroy its track mess up the gun or atleast cause crew crits. Alot of tanks that got bomber could be fixed but the shockwaves from the bombs killed or injured crews this is still a problem even today and was common in Iraq and Afghanistan with IEDs same concept applies.

To make a P-47 usefull you need 2 or 3 of them 230 points just to kill a AT gun or light vehicle is really expensive and if you have 690 points in 3 bombers they can have 4 88s and some fighters for that price. And a 101st player isnt usually gonna have just 3 planes so it spends more points on planes that can be shut down by a few AA pieces
FIX? make the planes actually kill stuff the Fighters are fine leave them be but the bombers need buffed theres no reason why you need to spend 460+ points to kill tanks when the Germans can do it easily for 180-200 points(not complainging about the HS-129 or JU-87). Its dumb that you can spend most of your money on planes and they dont really do anything aside for kill light stuff when in reality it would be halting the entire advance. German players should be scared when a P-47 is out not lol shoot it with percision AA and stun it.

Honestly a few changes would make a hell of alot of differance for the 101st without making the OP or changing there flavor
P-47D bomber being able to crit tanks like detrack or crew injure would be nice while not outright killing them altho things like the Panzer 2-3 Should probably just be 1 shot by them... Also make the P-47 Resiliance good or very good as it had a reputation for taking huge hits and still flying. I mean the Storch a plane thats canvas and wood has the highest resiliance...

And since the P-51D bomber got nerfed to 1 per card giving it 2 230 KG bombs would be nice. I might make a small post on that. (of course this would slow the plane down a little.)
 
With the general changes to plane mechanics, offmap and flamethrowers plus the specific division changes like less Mustang bombers in A 101st got hit pretty hard and needs some help.
 
101st is literally a liability to a team game the Thunderbolts cant 1 shot any tank has to 2 shot Panzer 4-Stugs The only strength 101st has is planes and with more then half of German decks getting 88s you can stun them before they do any damage easily then making the 101st player useless. If your AA net is being overwhelmed its your fault the P-47s cost double or even triple what an AA piece costs you giving you also money for cheap fighters. you get the advantage in the air then. and dont even say 101st can arty the enemy AA you will not be able to afford Infantry for a fight, Anti tank guns for tanks, and then have planes, then have enough money buy the 2 worst artillery pieces in the game. And even if you do they can just counter arty with better and longer ranged artillery.

The only strengths of the 101st
Infantry (wich sometimes feels weak.) Useless outside of buildings.

Planes wich only stun. can literally be shut down with a few AA pieces and some cheap fighters.


Weaknesses,
Tanks are weak and abysmal ,it is an airborne deck so i understand, AT guns will just destroy you and your only counter is planes wich again get stunned easily.

Anti tank LOL 1 vet AT guns nice and there only 37/57 so Tigers and Panthers can just lol while they pick them off and the Wolverine is decent but you only get 2 that areworth anything

Artillery is just horrible and having to rely on offmap feels dirty and broken

M8 scott is the only support gun that can stun AT guns and it most of the time dies before it can do that. and its phase B...


Then really a non strength or weakness is decent AA nothin special but nothing bad either.


but i really wouldnt change anything outside of making there Strengths do more. There is a reason why German units only moved at night it was because of the P-47 Thunderbold or the Typhoon. Any decent sized German formation would have been bombed/rocketed into oblivion if they moved during the day, Ingame they just shrug it off and move forward. Bombs if the 230 point airplane cant kill a 140-180 point tank in 1 go it should be able to destroy its track mess up the gun or atleast cause crew crits. Alot of tanks that got bomber could be fixed but the shockwaves from the bombs killed or injured crews this is still a problem even today and was common in Iraq and Afghanistan with IEDs same concept applies.

To make a P-47 usefull you need 2 or 3 of them 230 points just to kill a AT gun or light vehicle is really expensive and if you have 690 points in 3 bombers they can have 4 88s and some fighters for that price. And a 101st player isnt usually gonna have just 3 planes so it spends more points on planes that can be shut down by a few AA pieces
FIX? make the planes actually kill stuff the Fighters are fine leave them be but the bombers need buffed theres no reason why you need to spend 460+ points to kill tanks when the Germans can do it easily for 180-200 points(not complainging about the HS-129 or JU-87). Its dumb that you can spend most of your money on planes and they dont really do anything aside for kill light stuff when in reality it would be halting the entire advance. German players should be scared when a P-47 is out not lol shoot it with percision AA and stun it.

Honestly a few changes would make a hell of alot of differance for the 101st without making the OP or changing there flavor
P-47D bomber being able to crit tanks like detrack or crew injure would be nice while not outright killing them altho things like the Panzer 2-3 Should probably just be 1 shot by them... Also make the P-47 Resiliance good or very good as it had a reputation for taking huge hits and still flying. I mean the Storch a plane thats canvas and wood has the highest resiliance...

And since the P-51D bomber got nerfed to 1 per card giving it 2 230 KG bombs would be nice. I might make a small post on that. (of course this would slow the plane down a little.)
You don't need multiple nuke P-47's to kill tanks or AT guns... you can one shot anything up to a Stug IV and wipe any soft target out in one pass as well. The plane doesn't need more resilience it flies at freaking 660km/h
 
With the general changes to plane mechanics, offmap and flamethrowers plus the specific division changes like less Mustang bombers in A 101st got hit pretty hard and needs some help.
I hope not lol :D. Ab engineers are so lopsided on some maps it is not funny to play vs 101 to say the least. And you have to actually work to get through veteran at guns in the open. The best thing germans can do vs ab engineers is play luftlande and spam ersatz + commander squads. Flamers will run out of fuel very soon sine ersatz just would not surrender with a commander. However only 91. can do that. But stormtroopers are even worse then ab engineers now since the flamer nerf.

And yes nuke Tbolts are 2 shotting 165 point stugs ez. I would imagine panthers are also worth two Tbolt strikes.
 
You don't need multiple nuke P-47's to kill tanks or AT guns... you can one shot anything up to a Stug IV and wipe any soft target out in one pass as well. The plane doesn't need more resilience it flies at freaking 660km/h
Uh first off they fly at 630 the one with a single bomb is 660 Secondly me and a friend tested it Panzer 2s-4s and stugs survive most if not all first encounters with a single 3 bomb P-47. I also never claimed they didnt 1 shot AT-guns so...

Its a plane thats 230 points and very easy to stun/evac before it drops its bombs the least it could do is immobilize or destroy a 140+ point vehicle on its own.

And yes nuke Tbolts are 2 shotting 165 point stugs ez. I would imagine panthers are also worth two Tbolt strikes.
It shouldnt take 460 points to kill 165 point unit. 2500 pounds of bombs is more then enough to destroy a Stug irl. 5000 Pounds is severe overkill. However id settle with crits like detracked or transmisiion damaged etc. not just stun/panic hell you need 2 P-47s just to panic a Kingtiger. 5-6 to kill the thing.
 
Uh first off they fly at 630 the one with a single bomb is 660 Secondly me and a friend tested it Panzer 2s-4s and stugs survive most if not all first encounters with a single 3 bomb P-47. I also never claimed they didnt 1 shot AT-guns so...

Its a plane thats 230 points and very easy to stun/evac before it drops its bombs the least it could do is immobilize or destroy a 140+ point vehicle on its own.

It shouldnt take 460 points to kill 165 point unit. 2500 pounds of bombs is more then enough to destroy a Stug irl. 5000 Pounds is severe overkill. However id settle with crits like detracked or transmisiion damaged etc. not just stun/panic hell you need 2 P-47s just to panic a Kingtiger. 5-6 to kill the thing.
I play that deck every day and regularly one shot tanks with it that bomber. Sorry about misreading your post about the AT gun and I typed in the wrong speed I believe. Just woke up. But that plane is amazing and it most definitely doesn't need a resilience buff.
 
Veteran AT guns, nuke thunderbolts and elite wolverines really make 101 not nearly as bad in AT as you are trying to show.

Tigers and panthers are ok against 101 but the best unit is actually that brummbar. It is really the best fire support vehicle outside of the jumbo.

I really believe the Churchill 5 is the best support weapon. It has so much versatility