You disable the two 88's in early A and 16th Luftwaffe is done, plain and simple.
I have only one 88 for phase A in my deck for 1v1-3v3. Does it mean that I'm half done from the start of my every game?
You disable the two 88's in early A and 16th Luftwaffe is done, plain and simple.
I think the 109 bombers are more important for the 16th in A phase then 88s. You can set traps for any early armor/vehicles with other, cheaper, units and start the timer on the 109s reloading. They deal constant, accurate, damage that has the potential to kill up to medium armor with a direct hit from one of them, I've seen it happen. The allied counterpart is the P 47s from 2nd ID with a single bomb.
You can easily fill the same AA role in A phase with with Flak 43 37 x2 or the Flak Bren Carriers that can also double as some mobile veteran firepower that is really lacking in the early game.
Anyways, you should be pushing the entire line of a 16th player in A phase. Once you locate that 88, you can keep pushing around it's line of sight.
I have only one 88 for phase A in my deck for 1v1-3v3. Does it mean that I'm half done from the start of my every game?![]()
Edit : Obviously Zhukodim who is talking you're the first actual ranked player, with your 95% games played with allies in ranked games (92%winrate) and your 70% games played with allies in multiplayer games (84% winrate) and you saying you have played 80% of your games with 2ID, you will seriously let think 16th luftwaffe is op in 1vs1?
Let's be serious five minutes. You would probly make 16th luftwaffe work against 90% of the playerbase unable to deal with you even without double 88's, it doesn't mean 16th luftwaffe is op.
Well, now you're not. So please, post one so we can help you.B/c i have been AFK the entire day.
Well, now you're not. So please, post one so we can help you.
It sounds like you have the right theorycraft for dealing with the 16th Luftwaffe--arty the 88s, push where they're not, etc-- but your execution is off, and the Luftwaffe players are outplaying you. I have a similar problem with this game (and frankly in general). Theorycraft is nice and having the better metagame is great, but we need at the end of the day to actually execute better too.
No need, I've been lurking the whole timeFeel free to hope, i've asked myself for some replay the tenth of november in his previous 16th luftwaffe post, i'm still waiting.
The guy has some history, jumping into 10vs10 to say it's shit and leaving his teammates right away, asking for nerfs in posts all around the place :
"P-47 needs a nerf" : https://forum.paradoxplaza.com/forum/index.php?threads/p-47s-need-a-nerf.1039187/
"I'm about to toss every spitfire in the trash" : https://forum.paradoxplaza.com/foru...s-every-single-spitfire-in-the-trash.1034188/
"Phase C is basically a free win for Axis" : https://forum.paradoxplaza.com/foru...e-c-is-basically-a-free-win-for-axis.1029906/
"Why is JU 88 so hard to kill" : https://forum.paradoxplaza.com/forum/index.php?threads/why-is-ju88-so-hard-to-kill.1022549/
Take your pick.
Wait. So now we are looking at units that someone can potentially put in their deck, not at units that can realistically be brought out during the game?I was talking 4 109s in deck. Not using them at once. Basically he has the ability to counter artillery early without much AA on ground
The nerf was quite good, now 16th luftwaffe is right on its spot, not to weak not to strong, I think its a good support deck for 3v3 as yo ucan cover all of the map with your aa for your team mates, but if the enemy knows how to smoke or how to use 1200 m range tanks you have a problem most of the time. Sure your infantry is strong and cost effective but most infantry decks will still clean the floor with you in direct combat. Also now I was able to shoot down their oberserver aircraft 2x in 3 games against them as fighters dont run instantly after 36 hit as it doesnt hit as well anymore.
Just watched your paradox tournament replay against Yue Jin (1st Pancerna), Zhukodim. Tell me 16th luftwaffe is not weak in phase A... You sure did struggle as hell as expected. This deck is awful in A to keep lines...
The big trouble is they are dishartened, cost is fine for mg34 and faustpatrones but it's like your main line is constituted of ersatztruppen/ostruppen...
16 luft has been such a crappy addition to the game, they are boring to play and horrible to play agaisnt as it just devolves into a game artying the 88, getting countervateried by 2600m range phase A arty(!!) and counterbary back for the rest of the game. It makes me want to stop playing.
I watched the replay on Khan Ulric's channel. I assume they got to know each other's divisions before the match, so YueJin was able to specialize his deck for dealing with 16LW by stacking it with artillery. In a typical 1v1 game over ranked or quickplay you need to have some flexibility and can't build your deck around countering one specific division.
That was my normal 1.Pancerna deck for ranked play we chose divisions blindly and I didn't want to change a deck I am very experienced with. It only has 1 phase A sexton and 2 cards of 25 pdrs in B. Anyone who takes less artillery than that in a 1v1 is asking to be beaten on certain maps/matchups.
16th Luft is good for 1v1 but is countered by 15th Scots, 1.Pancerna, Guards armoured and 4th armoured due to 1,200M range fire support. The FK288 are the only real standout unit in the division - although a very good one. Their main disadvantage is that if they are significantly down at the end of phase B, it is very hard to push enough to gain a +2 as nothing moves at speed. To win, push the +1 at the start of the game, put recon along the front then stand off and force the 88's/288's to move forward to engage at which point you can arty them or fire position with support guns. Do this well enough for 20 minutes and you've closed out the game.