Wow, didn't know the chance of oppose Hitler is that low. Was about to try that out.
But as far as i understood, 1.6 game rules are not achievement-friendly. So it will be the same issue still
Another reason is that there was incredible backlash at the bare notion of it even being conceivable of AI Germany ever going ahistorical, so when it was discovered that there is an issue in the weightings (AFAIK any focuses with less than 1/3rd of the chance of other foci never get picked) I didn't increase the value for Oppose Hitler. As stated, with 1.6 it won't be an issue anymore, since if you want Oppose Hitler to get picked you can set the AI to do so.
That seems like a very tough balance to get right, and we do want the achievements to be somewhat comparable between players - otherwise you end up in a situation where people restart endlessly to get an easier achievement run.
What is the justification for GER's ahistorical path only having a 1 in 10 chance of being chosen? Bear in mind it can only happen with Historical mode turned off anyway, and so by definition you're wanting an ahistorical game.That seems like a very tough balance to get right, and we do want the achievements to be somewhat comparable between players - otherwise you end up in a situation where people restart endlessly to get an easier achievement run.
What is the justification for GER's ahistorical path only having a 1 in 10 chance of being chosen?
Then turn Historical mode on. That's why it exists.People complaining about it very loudly.
Then turn Historical mode on. That's why it exists.
That seems like a very tough balance to get right, and we do want the achievements to be somewhat comparable between players - otherwise you end up in a situation where people restart endlessly to get an easier achievement run.
We want to play random gameworlds. That's the whole point of ahistorical focus?
To expand on what @GSP Jr said: the historical Focus setting (bar some exceptions) locks the AI into picking certain focuses, which is highly implausible even if the human player commits to doing it too. Historical leaders were not certain what the others would do.Then turn Historical mode on. That's why it exists.
That seems like a very tough balance to get right, and we do want the achievements to be somewhat comparable between players - otherwise you end up in a situation where people restart endlessly to get an easier achievement run.
So you see an Imperial Germany fighting together with UK against Communist Axis of France, Spain & Russia.I'm not trying to be snarky, but why would you want Germany to go ahistorical in HOI?
Genuinely curious.
This goes for OP too, I guess.
I agree, but that was the decision at the time. It won't be an issue in 1.6.