One thing Paradox games are weak at is that war is always the answer, and without war there is almost no way to compete. While that might make sense in the time frames they were in, in a space game I hope there is a far better balance, and War/Peace will be in balance rather than one always outpowering the other. I'd also hope that genocide isn't immediately the best option for quick gains, and that uplifting is also the better option for long term gains in population for your empire.
At least in the way I'd imagine it, genocide should be the better option for full military empires (to keep your population more in line with your ideals) but it should make your empire weaker in the long term to peaceful/uplifting empires that can generate more population from uplifting, and not constantly slaughtering their men in war.
It'd also be nice if war was actually costly. Another issue Paradox games have is that they don't have enough internal gameplay, so they make war cheap and effective to keep the players occupied with, which just isn't ever how it was historically. War is expensive, and causes lots of casualties. A peaceful empire should soar past a warlike empire in development, but the warlike empire should be capable of generating development via taking it.
As a note: I fully intend to play warlike, peaceful, and inbetween empires. I'm not trying to be biased on anything. I'd just like if peaceful gameplay was actually multiplayer viable (multiplayer viable meaning actually a real choice, rather than having to intentionally inhibit yourself) for once.
At least in the way I'd imagine it, genocide should be the better option for full military empires (to keep your population more in line with your ideals) but it should make your empire weaker in the long term to peaceful/uplifting empires that can generate more population from uplifting, and not constantly slaughtering their men in war.
It'd also be nice if war was actually costly. Another issue Paradox games have is that they don't have enough internal gameplay, so they make war cheap and effective to keep the players occupied with, which just isn't ever how it was historically. War is expensive, and causes lots of casualties. A peaceful empire should soar past a warlike empire in development, but the warlike empire should be capable of generating development via taking it.
As a note: I fully intend to play warlike, peaceful, and inbetween empires. I'm not trying to be biased on anything. I'd just like if peaceful gameplay was actually multiplayer viable (multiplayer viable meaning actually a real choice, rather than having to intentionally inhibit yourself) for once.
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