Ah ok, so there'll be a change to the existing code.
Well, I augur this goes well; such a map would be fantastic.
Well, I augur this goes well; such a map would be fantastic.
It's already implemented:Ah ok, so there'll be a change to the existing code.
Generally speaking, I want to have many provinces where there are many countries (so mostly HRE but also e.g. Japan) and few provinces where regions always changed ownership as a whole (e.g. Bosnia, Silesia) or where large territories were conquered during campaigns (e.g. Hungary). Also, smaller countries that were disproportionally strong get more provinces as a sort of buffer to prevent them from being conquered too easily by AI countries.In this version, I used a realism over gameplay approach which I've since backed away from (as you can see, most rivers are passing through provinces) although in other instances I took gameplay considerations (e.g. the size of Europe vis-a-vis the rest of the world).
What approach are you using? That way, I can come up with some fresh suggestions.
No.Also, have there been any other changes related to the map e.g. the map dimension or the regional limits?
This is a very tricky thing. It largely depends from the level of the tags you want to have in game. Speaking about Silesia, for example, it wasn't "a whole" region, but a territory of many related vassal duchies of the Piast dynasty that remained there more or less gradually incorporated to the Bohemian Crown until the second half of the 17th century. Every of them had quite different complicated history that could be potentially represented as abstraction in game (check Kasperus mod, for example). And this history actually made it possible for the Hohenzollerns to lay their ambitious claim on Silesia later.Generally speaking, I want to have many provinces where there are many countries (so mostly HRE but also e.g. Japan) and few provinces where regions always changed ownership as a whole (e.g. Bosnia, Silesia) or where large territories were conquered during campaigns (e.g. Hungary). Also, smaller countries that were disproportionally strong get more provinces as a sort of buffer to prevent them from being conquered too easily by AI countries.
Due to a multiplicity of factors - uni studies, diminished interest in FTG, disheartened by the tedious database work, etc.Well that looks like a lot of work went into it. Why didn't you finish the project?
Despite my previous work, I've come to strongly prefer rivers on province boundaries (one of the reasons I didn't finish the project). Having rivers run through provinces undermines one of the key strategic aspects of the game. It is in this sense that I prefer gameplay (and aesthetics) over realism. One other aspect is the province size - given that most of the province information is displayed graphically and that clickability is an indispensable aspect of gameplay, I feel that provinces should be as large as possible to the detriment of realism/historicity. Other than that, I strongly support the notion of scenarios unfolding historically in the way you describe it.Generally speaking, I want to have many provinces where there are many countries (so mostly HRE but also e.g. Japan) and few provinces where regions always changed ownership as a whole (e.g. Bosnia, Silesia) or where large territories were conquered during campaigns (e.g. Hungary). Also, smaller countries that were disproportionally strong get more provinces as a sort of buffer to prevent them from being conquered too easily by AI countries.
So overall I favour realism, not just in the sense that the starting scenario can be realistic but also that hands-off games will likely result in historical situations.
What's your philosophy regarding rivers that run through province? I try to avoid this (by moving or removing rivers rather than by moving province boundaries or splitting provinces) but in some places it may be unavoidable and I'm not sure what to do about adjacencies.
And are there plans or is it simply impossible?
I just did a very rough sketch.(France in particular is turning out to be really annoying) but they're all down. Do you have anything you could upload?
That's true for many regions though. First they're "conquered" and then there's a long period of actual subjugation that follows. Just look at Russia's southward expansion. In EU2 this is primarily handled by nationalism and other effects like higher revoltrisk and lower income in provinces with foreign cultures, and in some cases events.In case of "Bosnia" it was conquered by parts and it took the Ottomans half a century from subjugation of Sandalj' duchy to the conquest of the kingdom of Bosnia, and a century to take the last parts under Hungarian control and the huge region of Usora of the Berislavici family in the north of country (1520s).
You have to ask MichaelM; so most likely no plans. By the way, Inferis said he didn't find the libs that are missing from the Git repo but he may have them on some old external HD somewhere. Maybe if he's being pestered about it enough he manages to find them, and then we could at least break the 2020 provinces limit. So send him an e-mail or something maybe.And are there plans or is it simply impossible?
I don't have his email address. He only gives his facebook/twitter accounts but I don't have an account there.By the way, Inferis said he didn't find the libs that are missing from the Git repo but he may have them on some old external HD somewhere. Maybe if he's being pestered about it enough he manages to find them, and then we could at least break the 2020 provinces limit. So send him an e-mail or something maybe.
I look forward to the thread. Yes, like other imperial territories, the Three Bishoprics were disjointed but they don't have to be represented exactly that way. This depends on your philosophy of course. In any case, I think it's important to have Metz, being the chief city in Lorraine (definitely more important than Bar-le-duc), and as an additional province for France to expand into. French territorial evolution has always been a problem in WaTK3/Watkabaoi because for the period 1552-1765, France only has 4 provinces to expand into (Artois, Roussillon, Alsace and Franche-Comte) and historical French gameplay would have to be more peaceful and boring than it had been historically.I'll have a more in-depth look at your France setup later. I can say right away though that I'm not particularly enthusiastic about adding the Three Bishoprics. They're very small and disjointed territories, and if they're joined together then Lorraine is non-contiguous:
I don't have any non-contiguous provinces currently, and I have now done the rest of the HRE (thread will be up shortly). I may still include the Three Bishoprics, but not with the borders in your picture.
My philosophy is also that I want to keep the overall shapes of countries (especially those that existed for longer periods of time) intact, and this is why the Three Bishoprics are such a huge problem for me since adding a province will mess up Lorraine. Probably the best way to go about this is to have a disjointed province there and have it bordering only Bar und Lorraine, so in terms of gameplay it wouldn't matter that it's disjointed. I dunno.Yes, like other imperial territories, the Three Bishoprics were disjointed but they don't have to be represented exactly that way. This depends on your philosophy of course.
That's a good point that I hadn't really considered. I already have Bresse/Bugey (since it used to belong to Savoy) and split Alsace into two (because Austria) but maybe it's not enough.In any case, I think it's important to have Metz, being the chief city in Lorraine (definitely more important than Bar-le-duc), and as an additional province for France to expand into. French territorial evolution has always been a problem in WaTK3/Watkabaoi because for the period 1552-1765, France only has 4 provinces to expand into (Artois, Roussillon, Alsace and Franche-Comte) and historical French gameplay would have to be more peaceful and boring than it had been historically.
Here you go.I look forward to the thread.
It's already implemented:
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By the way, I wanted to look at some of the pictures you posted of your map for inspiration (France in particular is turning out to be really annoying) but they're all down. Do you have anything you could upload?
I'm going to create a new thread for my map mod tomorrow or so when I'll have more to show of Europe.
No, even with the modified executable I built for Andrei. Tiles.bmp and index.tbl can be copied into the FTG map folder without crashing the game, but without modification they just make stripes of terrain appear on the FTG map.So, is the Victoria map useable in FtG now?
No, even with the modified executable I built for Andrei. Tiles.bmp and index.tbl can be copied into the FTG map folder without crashing the game, but without modification they just make stripes of terrain appear on the FTG map.