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A large military station is in the system but it has 0 combat value because I can't set what weapons it has.

The point is that it sets the maximum defenses you can place in the system. A level 1 militar base won't be enough to cover every planet. From lvl 2-3 you got much more slots in order to fill the system as required (lvl 4 goes around 40 slots, but that's maybe too much). I would aim to lvl 3 so you can also retrofit in the sector.
 
Personally, I let the meteors hit my planet. They increase resources. The colony is replaceable. Had one colony go from 6k resources to almost 14k after about 4 or 5 meteor randoms.

Yeh but when playing Earthlings you are pretty fleet starved so I nearly never have more than 2 col fleets and that would mean stopping my colony rush for silly repairs in the hinterlands. Oh.. how I miss the MOO3 function of local colonizer ships.. or really local fleets. The node lines are often so insanely annoying placed that I have to fly through 6 systems to get to my "next" colony. This is why I want to start with 1 planet by the way ;p

Heya


One thing to note that may be impacting here is that each of the zones in the battle manager has a number in it.
That number reflects how many defence assets can be placed in that zone.

If you place more defence assets in that zone than allowed, the asset will be "bounced", which may thus look like a collision.

Wow.. I never knew that. Thanks.. another thing that is not explained in-game at all. *sigh*
 
Thanks.. another thing that is not explained in-game at all. *sigh*

If only were a few... xd

Local fleets would be awesome but they would destroy the game mechanics (I've been asking for them most of the time), specially in the role of colonizer/construction fleets.

In this kind of line, my middle solution was a "janitor" fleet of one Cnc, one colonizer and one constructor.

It can travel around the systems doing maintenance as low level station and planets with infraestructure and low hazard rating don't require as much effort. In this way I spare some admirals for other purposes.

BTW, from my personal point of opinion, I don't understand the requirement of a construction ship in populated systems. I can't tell the difference between deploying/upgrading a base from deploying a satellite station.

I can only see them usefull for deep space construction, bearing in mind ISRU.
 
As for letting Asteroids through for resources, this is indeed something that is sometimes favorable. As long as your colony is large enough, a few asteroid strikes won't wipe it out, and it can usually fix the climate hazard/infrastructure in a turn or two. Note that in doing this you're trading away some biosphere, so you may not want this if you're using psionic stuff, though once your each 0 biosphere there's no penalty.

On a side note, I think Von Neumann may be under the category of "grand menace" rather than random event, as they do have a homeworld and it isn't "random" per say. It starts with probe, if destroyed larger sent, if destroyed again berserker sent to wipe out population (Rather than steal resources).

On the thread focus, I think that the missle platform is probably the best vs asteroids since it's got a huge range, thus you can should be able to easily get the default limit of 3 platforms all within range of the combat. This may not be the best defence against other things such as ghost ship or von nueman however